补全类型

This commit is contained in:
fjy666 2024-02-04 14:46:15 +08:00
parent 675692d4be
commit d233589af0
2 changed files with 98 additions and 3 deletions

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@ -225,7 +225,7 @@
### 结构化数据编码
在把一些数据编码为二进制数据时,逐个将其成员按照顺序紧密放在一起。在编码整数或浮点数时,直接使用小端序的二进制表示。在编码字符串或不定长数组时,首先给出一个 4 字节的无符号整数表示长度,然后逐个给出其成员元素。
在把一些数据编码为二进制数据时,逐个将其成员按照顺序紧密放在一起。在编码整数或浮点数时,直接使用小端序的二进制表示。在编码字符串或不定长数组时,首先给出一个 4 字节的无符号整数表示长度,然后逐个给出其成员元素。
### 过程调用中的类型
@ -334,7 +334,7 @@
| 成员标识符 | 类型 | 含义 |
| :--- | :--- | :--- |
| `team` | `Team` | 队伍 |
| `diffs` | `TeamViewDiff` | 有变化的格子 |
| `diffs` | `TileDiff[]` | 有变化的格子 |
**类型** `GameState`:用于表示一半回合结束时的状态,该类型用于 `tick` 的返回值。

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@ -1,7 +1,7 @@
#ifndef OGPC_PCTYPES_H_
#define OGPC_PCTYPES_H_
#include <cctypes>
#include <cstdint>
#include <string>
#include <vector>
#include "astuple.h"
@ -46,5 +46,100 @@ struct PlayerRanking {
OGPC_DECLARE_ASTUPLE(player, is_defeated, land, unit)
};
struct TeamRanking {
Team team;
std::vector<PlayerRanking> players;
OGPC_DECLARE_ASTUPLE(team, players)
};
struct Tile {
Player owner;
std::uint8_t type;
std::int32_t unit;
OGPC_DECLARE_ASTUPLE(owner, type, unit)
};
struct TileDiff {
std::uint8_t x;
std::uint8_t y;
Tile value;
OGPC_DECLARE_ASTUPLE(x, y, value)
};
struct TeamViewDiff {
Team team;
std::vector<TileDiff> diffs;
OGPC_DECLARE_ASTUPLE(team, diffs)
};
struct GameState {
std::uint32_t halfturn_id;
std::vector<Player> defeated_players;
std::vector<Player> alive_players;
std::vector<TeamRanking> leaderboard;
std::vector<TeamViewDiff> diffs;
std::vector<std::string> msg;
OGPC_DECLARE_ASTUPLE(halfturn_id, defeated_players, alive_players, leaderboard, diffs, msg)
};
struct Modifier {
std::uint32_t key;
std::int32_t value;
OGPC_DECLARE_ASTUPLE(key, value)
};
struct ReplayStep {
std::uint32_t halfturn_id;
std::vector<PlayerMove> player_moves;
std::vector<Player> offline_events;
OGPC_DECLARE_ASTUPLE(halfturn_id, player_moves, offline_events)
};
struct PlayerInfo {
uuid uid;
std::uint8_t id;
std::string name;
OGPC_DECLARE_ASTUPLE(uid, id, name)
};
struct InitInfo {
std::uint8_t n;
std::int32_t player_team;
std::vector<Modifier> modifiers;
OGPC_DECLARE_ASTUPLE(n, player_team, modifiers)
};
struct Replay {
uuid rid;
std::uint64_t timestamp;
std::int8_t speed;
InitInfo init_info;
std::uint32_t length;
std::uint8_t player_num;
std::vector<PlayerInfo> players;
Team winner;
std::vector<Tile> terrain;
std::vector<ReplayStep> steps;
OGPC_DECLARE_ASTUPLE(rid, timestamp, speed, init_info, length, player_num, players, winner, terrain, steps)
};
struct GameInfo {
uuid rid;
std::int8_t speed;
std::vector<PlayerInfo> players;
OGPC_DECLARE_ASTUPLE(rid, speed, players)
};
#endif