This commit is contained in:
lcw 2024-02-10 23:05:07 +08:00
parent 5ab2725947
commit e7f74d98a1

View File

@ -2,8 +2,7 @@
#include <algorithm> #include <algorithm>
GameBoard::GameBoard(pos_t w, pos_t h, const InitInfo& info) GameBoard::GameBoard(pos_t w, pos_t h, const InitInfo& info)
: n(info.n), t(0), players(info.n + 1), w(w), h(h), board(w * h) : n(info.n), t(0), players(info.n + 1), w(w), h(h), board(w * h) {
{
for (std::uint8_t i = 1; i <= n; ++i) { for (std::uint8_t i = 1; i <= n; ++i) {
players[i].id = i; players[i].id = i;
players[i].team = info.player_team[i]; players[i].team = info.player_team[i];
@ -34,7 +33,8 @@ bool GameBoard::attack(const PlayerMove &o) {
auto moving_unit = o.half ? sc_tile.unit : sc_tile.unit / 2; auto moving_unit = o.half ? sc_tile.unit : sc_tile.unit / 2;
sc_tile.unit -= moving_unit; sc_tile.unit -= moving_unit;
auto isfriend = isTeammate(o.player, tt_tile.owner); auto isfriend = isTeammate(o.player, tt_tile.owner);
auto delta = isfriend ? moving_unit + tt_tile.unit : moving_unit - tt_tile.unit; auto delta
= isfriend ? moving_unit + tt_tile.unit : moving_unit - tt_tile.unit;
updatedPosition(o.x, o.y); updatedPosition(o.x, o.y);
updatedPosition(o.ty(), o.ty()); updatedPosition(o.ty(), o.ty());
@ -73,7 +73,8 @@ void GameBoard::turnUpdate() {
if (tile.owner == neutral_player) if (tile.owner == neutral_player)
continue; continue;
if (tile.type == TileType::Stronghold || tile.type == TileType::Capital) if (tile.type == TileType::Stronghold
|| tile.type == TileType::Capital)
tile.unit += 1; tile.unit += 1;
if (tile.type == TileType::Swamp) { if (tile.type == TileType::Swamp) {
@ -115,8 +116,11 @@ std::uint8_t GameBoard::numTeams() const {
std::vector<TeamRanking> GameBoard::leaderboard() const { std::vector<TeamRanking> GameBoard::leaderboard() const {
std::vector<TeamRanking> res(t); std::vector<TeamRanking> res(t);
std::vector<PlayerRanking> prank(n); std::vector<PlayerRanking> prank(n);
for (Player i = 1; i <= n; ++i) for (Player i = 1; i <= n; ++i)
prank[i - 1].player = i; prank[i - 1].player = i,
prank[i - 1].is_defeated
= defeated_players.find(i) != defeated_players.end();
for (Team i = 1; i <= t; ++i) for (Team i = 1; i <= t; ++i)
res[i - 1].team = i; res[i - 1].team = i;
@ -131,12 +135,28 @@ std::vector<TeamRanking> GameBoard::leaderboard() const {
} }
} }
// for (auto &p : prank) { for (const auto& p : prank)
// res[teamOf(p.player) - 1] res[teamOf(p.player) - 1].players.push_back(p);
// TODO for (auto& team : res) {
for (const auto& p : team.players) {
team.land += p.land;
team.unit += p.unit;
}
sort(team.players.begin(),
team.players.end(),
[](const PlayerRanking& a, const PlayerRanking& b) {
return a.unit != b.unit ? a.unit > b.unit
: a.player < b.player;
});
}
sort(res.begin(),
res.end(),
[](const TeamRanking& a, const TeamRanking& b) {
return a.unit != b.unit ? a.unit > b.unit : a.team < b.team;
});
return res;
} }
PlayerState::PlayerState() { PlayerState::PlayerState() {
is_defeated = false; is_defeated = false;
} }