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https://github.com/pocketpy/pocketpy
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label: Python Console
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label: Python console
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icon: dot
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order: 5
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167
docs/unity/examples.md
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docs/unity/examples.md
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label: Examples
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icon: dot
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order: 4
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---
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See `Assets/PocketPython/Examples` after you import the plugin.
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## Primes Example
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```csharp
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using UnityEngine;
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namespace PocketPython
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{
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/// <summary>
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/// Example of using PocketPython to find prime numbers.
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/// </summary>
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public class PrimesExample : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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var vm = new VM();
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const string source = @"
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def is_prime(x):
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if x < 2:
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return False
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for i in range(2, x):
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if x % i == 0:
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return False
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return True
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primes = [i for i in range(2, 20) if is_prime(i)]
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print(primes)
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";
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CodeObject code = vm.Compile(source, "main.py", CompileMode.EXEC_MODE);
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vm.Exec(code); // [2, 3, 5, 7, 11, 13, 17, 19]
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}
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}
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}
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```
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### Vector2 Example
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```csharp
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using UnityEngine;
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namespace PocketPython
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{
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/// <summary>
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/// Example of making UnityEngine.Vector2 available to Python.
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/// </summary>
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public class Vector2Example : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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var vm = new VM();
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// register UnityEngine.Vector2 type into the builtins module
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vm.RegisterAutoType<Vector2>(vm.builtins);
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vm.Exec("print(Vector2)", "main.py"); // <class 'Vector2'>
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vm.Exec("v = Vector2(1, 2)", "main.py");
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vm.Exec("print(v)", "main.py"); // (1.0, 2.0)
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vm.Exec("print(v.x)", "main.py"); // 1.0
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vm.Exec("print(v.y)", "main.py"); // 2.0
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vm.Exec("print(v.magnitude)", "main.py"); // 2.236068
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vm.Exec("print(v.normalized)", "main.py"); // (0.4472136, 0.8944272)
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vm.Exec("print(Vector2.Dot(v, v))", "main.py"); // 5.0
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vm.Exec("print(Vector2.get_up())", "main.py"); // (0.0, 1.0)
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Vector2 v = (Vector2)vm.Eval("Vector2(3, 4) + v");
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Debug.Log(v); // (4.0, 6.0)
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}
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}
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}
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```
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### MyClass Example
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```csharp
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using UnityEngine;
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using System;
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namespace PocketPython
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{
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public class MyClass
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{
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public string title;
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public string msg;
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public void Print()
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{
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Debug.Log(title + ": " + msg);
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}
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}
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public class PyMyclassType : PyTypeObject
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{
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public override string Name => "my_class";
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public override Type CSType => typeof(MyClass);
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[PythonBinding]
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public object __new__(PyTypeObject cls)
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{
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return new MyClass();
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}
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[PythonBinding(BindingType.Getter)]
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public string title(MyClass value) => value.title;
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[PythonBinding(BindingType.Getter)]
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public string msg(MyClass value) => value.msg;
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[PythonBinding(BindingType.Setter)]
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public void title(MyClass value, string title) => value.title = title;
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[PythonBinding(BindingType.Setter)]
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public void msg(MyClass value, string msg) => value.msg = msg;
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[PythonBinding]
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public void print(MyClass value) => value.Print();
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}
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/// <summary>
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/// Example of binding a custom C# class to Python.
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/// </summary>
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public class MyClassExample : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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var vm = new VM();
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// register MyClass type into the builtins module
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vm.RegisterType(new PyMyclassType(), vm.builtins);
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vm.Exec("print(my_class)", "main.py"); // <class 'my_class'>
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vm.Exec("c = my_class()", "main.py");
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vm.Exec("c.title = 'Greeting'", "main.py");
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vm.Exec("c.msg = 'Hello, world!'", "main.py");
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string title = vm.Eval("c.title").ToString();
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string msg = vm.Eval("c.msg").ToString();
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Debug.Log(title + ": " + msg); // Greeting: Hello, world!
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vm.Exec("c.print()", "main.py"); // Greeting: Hello, world!
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}
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}
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}
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```
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@ -1,3 +1,3 @@
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label: Unity Plugin
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label: Unity plugin
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icon: code
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order: 0
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@ -1,5 +1,5 @@
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---
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label: Virtual Machine
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label: Virtual machine
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icon: dot
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order: 20
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---
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