* Sort names returned by the built-in dir method * some fix --------- Co-authored-by: blueloveTH <blueloveth@foxmail.com>
pocketpy: python interpreter in 1 file
pkpy is a lightweight(~15K LOC) Python interpreter for game scripting, built on C++17 with STL.
It aims to be an alternative to lua for game scripting, with elegant syntax, powerful features and competitive performance.
pkpy is extremely easy to embed via a single header file pocketpy.h
, without external dependencies.
Please see https://pocketpy.dev for details or try Live Demo.
Supported Platforms
pkpy should work on any platform with a C++17 compiler. These platforms are officially tested.
- Windows 64-bit
- Linux 64-bit / 32-bit
- macOS 64-bit
- Android 64-bit / 32-bit
- iOS 64-bit
- Emscripten 32-bit
- Raspberry Pi OS 64-bit
Quick Start
You have two options to integrate pkpy into your project.
Use the single header file
Download the pocketpy.h
on our GitHub Release page.
And #include
it in your project. It is recommended to use the latest dev version.
Use CMake
Clone the whole repository as a submodule into your project, In your CMakelists.txt, add the following lines:
add_subdirectory(pocketpy)
target_link_libraries(<your_target> pocketpy)
if(EMSCRIPTEN)
# exceptions must be enabled for emscripten
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fexceptions")
endif()
See CMakeLists.txt for details.
It is safe to use main
branch in production if CI badge is green.
Compile Flags
To compile it with your project, these flags must be set:
--std=c++17
flag must be set- RTTI must be enabled
- Exception must be enabled
- For MSVC,
/utf-8
flag must be set
For development build, use this snippet.
# prerequisites
pip install cmake
# build the repo
python cmake_build.py
# unittest
python scripts/run_tests.py
Example
#include "pocketpy.h"
using namespace pkpy;
int main(){
// Create a virtual machine
VM* vm = new VM();
// Hello world!
vm->exec("print('Hello world!')");
// Create a list
vm->exec("a = [1, 2, 3]");
// Eval the sum of the list
PyObject* result = vm->eval("sum(a)");
std::cout << "Sum of the list: "<< py_cast<int>(vm, result) << std::endl; // 6
// Bindings
vm->bind(vm->_main, "add(a: int, b: int)",
[](VM* vm, ArgsView args){
int a = py_cast<int>(vm, args[0]);
int b = py_cast<int>(vm, args[1]);
return py_var(vm, a + b);
});
// Call the function
PyObject* f_add = vm->_main->attr("add");
result = vm->call(f_add, py_var(vm, 3), py_var(vm, 7));
std::cout << "Sum of 2 variables: "<< py_cast<int>(vm, result) << std::endl; // 10
// Dispose the virtual machine
delete vm;
return 0;
}
Features
Check this Cheatsheet for a quick overview of the supported features.
Name | Example | Supported |
---|---|---|
If Else | if..else..elif |
✅ |
Loop | for/while/break/continue |
✅ |
Function | def f(x,*args,y=1): |
✅ |
Subclass | class A(B): |
✅ |
List | [1, 2, 'a'] |
✅ |
ListComp | [i for i in range(5)] |
✅ |
Slice | a[1:2], a[:2], a[1:] |
✅ |
Tuple | (1, 2, 'a') |
✅ |
Dict | {'a': 1, 'b': 2} |
✅ |
F-String | f'value is {x}' |
✅ |
Unpacking | a, b = 1, 2 |
✅ |
Star Unpacking | a, *b = [1, 2, 3] |
✅ |
Exception | raise/try..catch..finally |
✅ |
Dynamic Code | eval()/exec() |
✅ |
Reflection | hasattr()/getattr()/setattr() |
✅ |
Import | import/from..import |
✅ |
Context Block | with <expr> as <id>: |
✅ |
Type Annotation | def f(a:int, b:float=1) |
✅ |
Generator | yield i |
✅ |
Decorator | @cache |
✅ |
Performance
Currently, pkpy is as fast as cpython 3.9. Performance results for cpython 3.9 are applicable to for pkpy.
See https://pocketpy.dev/performance/ for details.
And these are the results of the primes benchmark on Intel i5-12400F, WSL (Ubuntu 20.04 LTS), which roughly reflects the performance among c++, lua, pkpy and cpython.
name | version | time | file |
---|---|---|---|
c++ | gnu++11 | 0.104s ■□□□□□□□□□□□□□□□ |
benchmarks/primes.cpp |
lua | 5.3.3 | 1.576s ■■■■■■■■■□□□□□□□ |
benchmarks/primes.lua |
pkpy | 1.2.7 | 2.385s ■■■■■■■■■■■■■□□□ |
benchmarks/primes.py |
cpython | 3.8.10 | 2.871s ■■■■■■■■■■■■■■■■ |
benchmarks/primes.py |
Used By
Description | |
---|---|
TIC-80 | TIC-80 is a fantasy computer for making, playing and sharing tiny games. |
MiniPythonIDE | A python ide base on pocketpy |
py-js | Python3 externals for Max / MSP |
crescent | Crescent is a cross-platform 2D fighting and beat-em-up game engine. |
Submit a pull request to add your project here.
Contribution
All kinds of contributions are welcome.
- Submit a Pull Request
- fix a bug
- add a new feature
- Open an Issue
- any suggestions
- any questions
If you find pkpy useful, consider star this repository (●'◡'●)
Sponsor this project
You can sponsor this project via these ways.
Your sponsorship will help us develop pkpy continuously.
Reference
-
The official implementation of Python programming language.
-
An excellent learning material. It illustrates how Python's virtual machine works.