commit 7e52f767ca130a49abb90ec922d74d2f5e9be078 Author: blueloveTH <blueloveTH@foxmail.com> Date: Sat Jun 1 12:49:46 2024 +0800 some optimize commit 3e2ad5b1fbad4367c80ea1325d1aa379282c10c4 Author: blueloveTH <blueloveTH@foxmail.com> Date: Sat Jun 1 12:29:53 2024 +0800 some fix commit bc0e530c72896a23cb6616ff4197ac36913389a4 Author: blueloveTH <blueloveTH@foxmail.com> Date: Sat Jun 1 00:00:47 2024 +0800 some fix commit f17ddcf8299c5d6803085cd3263181f44284f31b Author: blueloveTH <blueloveTH@foxmail.com> Date: Fri May 31 23:56:15 2024 +0800 some fix commit cc63926c8bb89df2d99d8c92c2e18bd5a0180a2c Author: blueloveTH <blueloveTH@foxmail.com> Date: Fri May 31 23:44:09 2024 +0800 some fix commit 3d3fb042651579cbdbcf3255398276ebb7b81e58 Author: blueloveTH <blueloveth@foxmail.com> Date: Fri May 31 17:28:13 2024 +0800 deprecate `PK_OBJ_MARK` commit 3df5f1cf128f157fb3a7aac2ceeeb47c55f5bb3b Author: blueloveTH <blueloveth@foxmail.com> Date: Fri May 31 17:18:34 2024 +0800 init
pocketpy: python interpreter in 1 file
pkpy is a lightweight(~15K LOC) Python interpreter for game scripting, built on C++17 with STL.
It aims to be an alternative to lua for game scripting, with elegant syntax, powerful features and competitive performance.
pkpy is extremely easy to embed via a single header file pocketpy.h
, without external dependencies.
Please see https://pocketpy.dev for details and try the following resources.
- Live Python Demo: Python REPL of the latest version
- Live C++ Examples: Common usage of pkpy in C++
Supported Platforms
pkpy should work on any platform with a C++17 compiler. These platforms are officially tested.
- Windows 64-bit
- Linux 64-bit / 32-bit
- macOS 64-bit
- Android 64-bit / 32-bit
- iOS 64-bit
- Emscripten 32-bit
- Raspberry Pi OS 64-bit
Quick Start
You have two options to integrate pkpy into your project.
Use the single header file
Download the pocketpy.h
on our GitHub Release page.
And #include
it in your project. The header can only be included once.
Use CMake
Clone the whole repository as a submodule into your project, In your CMakelists.txt, add the following lines:
add_subdirectory(pocketpy)
target_link_libraries(<your_target> pocketpy)
if(EMSCRIPTEN)
# exceptions must be enabled for emscripten
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fexceptions")
endif()
See CMakeLists.txt for details.
It is safe to use main
branch in production if CI badge is green.
Compile Flags
To compile it with your project, these flags must be set:
--std=c++17
flag must be set- RTTI must be enabled
- Exception must be enabled
- For MSVC,
/utf-8
flag must be set
For development build, use this snippet.
# prerequisites
pip install cmake
# build the repo
python cmake_build.py
# unittest
python scripts/run_tests.py
Example
#include "pocketpy.h"
using namespace pkpy;
int main(){
// Create a virtual machine
VM* vm = new VM();
// Hello world!
vm->exec("print('Hello world!')");
// Create a list
vm->exec("a = [1, 2, 3]");
// Eval the sum of the list
PyVar result = vm->eval("sum(a)");
std::cout << "Sum of the list: "<< py_cast<int>(vm, result) << std::endl; // 6
// Bindings
vm->bind(vm->_main, "add(a: int, b: int)",
[](VM* vm, ArgsView args){
int a = py_cast<int>(vm, args[0]);
int b = py_cast<int>(vm, args[1]);
return py_var(vm, a + b);
});
// Call the function
PyVar f_add = vm->_main->attr("add");
result = vm->call(f_add, py_var(vm, 3), py_var(vm, 7));
std::cout << "Sum of 2 variables: "<< py_cast<int>(vm, result) << std::endl; // 10
// Dispose the virtual machine
delete vm;
return 0;
}
Features
Check this Cheatsheet for a quick overview of the supported features.
Name | Example | Supported |
---|---|---|
If Else | if..else..elif |
✅ |
Loop | for/while/break/continue |
✅ |
Function | def f(x,*args,y=1): |
✅ |
Subclass | class A(B): |
✅ |
List | [1, 2, 'a'] |
✅ |
ListComp | [i for i in range(5)] |
✅ |
Slice | a[1:2], a[:2], a[1:] |
✅ |
Tuple | (1, 2, 'a') |
✅ |
Dict | {'a': 1, 'b': 2} |
✅ |
F-String | f'value is {x}' |
✅ |
Unpacking | a, b = 1, 2 |
✅ |
Star Unpacking | a, *b = [1, 2, 3] |
✅ |
Exception | raise/try..catch..finally |
✅ |
Dynamic Code | eval()/exec() |
✅ |
Reflection | hasattr()/getattr()/setattr() |
✅ |
Import | import/from..import |
✅ |
Context Block | with <expr> as <id>: |
✅ |
Type Annotation | def f(a:int, b:float=1) |
✅ |
Generator | yield i |
✅ |
Decorator | @cache |
✅ |
Performance
Currently, pkpy is as fast as cpython 3.9. Performance results for cpython 3.9 are applicable to for pkpy.
See https://pocketpy.dev/performance/ for details.
And these are the results of the primes benchmark on Intel i5-12400F, WSL (Ubuntu 20.04 LTS), which roughly reflects the performance among c++, lua, pkpy and cpython.
name | version | time | file |
---|---|---|---|
c++ | gnu++11 | 0.104s ■□□□□□□□□□□□□□□□ |
benchmarks/primes.cpp |
lua | 5.3.3 | 1.576s ■■■■■■■■■□□□□□□□ |
benchmarks/primes.lua |
pkpy | 1.2.7 | 2.385s ■■■■■■■■■■■■■□□□ |
benchmarks/primes.py |
cpython | 3.8.10 | 2.871s ■■■■■■■■■■■■■■■■ |
benchmarks/primes.py |
Used By
Description | |
---|---|
TIC-80 | TIC-80 is a fantasy computer for making, playing and sharing tiny games. |
MiniPythonIDE | A python ide base on pocketpy |
py-js | Python3 externals for Max / MSP |
crescent | Crescent is a cross-platform 2D fighting and beat-em-up game engine. |
Submit a pull request to add your project here.
Contribution
All kinds of contributions are welcome.
- Submit a Pull Request
- fix a bug
- add a new feature
- Open an Issue
- any suggestions
- any questions
If you find pkpy useful, consider star this repository (●'◡'●)
Sponsor this project
You can sponsor this project via these ways.
Your sponsorship will help us develop pkpy continuously.
Reference
-
The official implementation of Python programming language.
-
An excellent learning material. It illustrates how Python's virtual machine works.