pocketpy/README.md
2023-02-24 01:24:51 +08:00

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# PocketPy
<p>
<a title="Build" href="https://github.com/blueloveTH/pocketpy/actions/workflows" ><img src="https://github.com/blueloveTH/pocketpy/actions/workflows/main.yml/badge.svg" /></a>
<a href="https://github.com/blueloveth/pocketpy/blob/main/LICENSE">
<img alt="GitHub" src="https://img.shields.io/github/license/blueloveth/pocketpy.svg?color=blue"></a>
<a href="https://github.com/blueloveth/pocketpy/releases">
<img alt="GitHub release" src="https://img.shields.io/github/release/blueloveth/pocketpy.svg"></a>
<a title="Pub" href="https://pub.dev/packages/pocketpy" ><img src="https://img.shields.io/pub/v/pocketpy" /></a>
</p>
PocketPy is a lightweight(~5000 LOC) Python interpreter for game engines.
**English |** [**简体中文**](README_zh.md)
It is extremely easy to embed. Including a compiler, optimizer and bytecode virtual machine. All of them are available in a single header file `pocketpy.h`, without external dependencies.
Please see https://pocketpy.dev for details or try [Live Demo](https://blueloveth.github.io/pocketpy).
![sample_img](docs/sample.png)
## Features
| Name | Example | Supported |
| --------------- | ------------------------------- | --------- |
| If Else | `if..else..elif` | YES |
| Loop | `for/while/break/continue` | YES |
| Function | `def f(x,*args,y=1):` | YES |
| Subclass | `class A(B):` | YES |
| List | `[1, 2, 'a']` | YES |
| ListComp | `[i for i in range(5)]` | YES |
| Slice | `a[1:2], a[:2], a[1:]` | YES |
| Tuple | `(1, 2, 'a')` | YES |
| Dict | `{'a': 1, 'b': 2}` | YES |
| F-String | `f'value is {x}'` | YES |
| Unpacking | `a, b = 1, 2` | YES |
| Star Unpacking | `a, *b = [1, 2, 3]` | YES |
| Exception | `raise/try..catch` | YES |
| Dynamic Code | `eval()/exec()` | YES |
| Reflection | `hasattr()/getattr()/setattr()` | YES |
| Import | `import/from..import` | YES |
| Context Block | `with <expr> as <id>:` | YES |
| Type Annotation | `def f(a:int, b:float=1)` | YES |
| Generator | `yield i` | YES |
## Getting Started
#### C/C++
For C/C++ developers, you can download the `pocketpy.h` on our GitHub release page.
https://github.com/blueloveTH/pocketpy/releases/latest
Check [C-API](https://pocketpy.dev/c-api/vm/) for references. For further customization, you can use [C++ API](https://pocketpy.dev/getting-started/cpp/).
```cpp
#include "pocketpy.h"
int main(){
// Create a virtual machine
VM* vm = pkpy_new_vm(true);
// Hello world!
pkpy_vm_exec(vm, "print('Hello world!')");
// Create a list
pkpy_vm_exec(vm, "a = [1, 2, 3]");
// Eval the sum of the list
char* result = pkpy_vm_eval(vm, "sum(a)");
printf("%s", result); // 6
// Free the resources
pkpy_delete(result);
pkpy_delete(vm);
return 0;
}
```
#### Unity Engine
PocketPy for Unity can be installed via Unity Asset Store.
https://assetstore.unity.com/packages/slug/241120
```csharp
using UnityEngine;
public class Test01 : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
// Create a virtual machine
pkpy.VM vm = new pkpy.VM();
// Create a list
vm.exec("a = [1, 2, 3]");
// Eval the sum of the list
string result = vm.eval("sum(a)");
Debug.Log(result); // 6
// Print to the standard output
vm.exec("print(a)");
pkpy.PyOutput o = vm.read_output();
Debug.Log(o.stdout); // [1, 2, 3]
// Create a binding
vm.bind("builtins", "test", (double x) => x+1);
Debug.Log(vm.eval("test(3.14)")); // '4.14'
}
}
```
#### Flutter
Run the following script to install this plugin.
```
flutter pub add pocketpy
```
See https://pocketpy.dev/getting-started/flutter/
#### Pre-compiled Libs
You can download `artifact.zip` from [Github Release](https://github.com/blueloveTH/pocketpy/releases/latest) page. In this archive, there are pre-compiled libraries for many platforms. The file structure is as follows.
```
- android/
- arm64-v8a/
- libpocketpy.so
- armeabi-v7a/
- libpocketpy.so
- x86_64/
- libpocketpy.so
- linux/
- x86_64/
- pocketpy
- pocketpy.so
- macos/
- pocketpy.bundle/
- web/
- lib/
- pocketpy.js
- pocketpy.wasm
- windows/
- x86_64/
- pocketpy.dll
- pocketpy.exe
```
## Contribution
All kinds of contributions are welcome.
- Submit a Pull Request
- fix a bug
- add a new feature
- Open an Issue
- any suggestions
- any questions
Check our [Coding Style Guide](https://pocketpy.dev/coding_style_guide/) if you want to contribute C++ code.
## Reference
+ [cpython](https://github.com/python/cpython)
The official implementation of Python programming language.
+ [byterun](https://www.aosabook.org/en/500L/a-python-interpreter-written-in-python.html)
An excellent learning material. It illustrates how Python's virtual machine works.
+ [emhash](https://github.com/ktprime/emhash)
A very fast and memory efficient c++ flat hash map/set. In our test case, it is 40% faster than `std::unordered_map`.
## License
PocketPy is licensed under the [MIT License](http://opensource.org/licenses/MIT).
PocketPy uses [emhash](https://github.com/ktprime/emhash)(MIT License) to implement Python's internal `__dict__` object.