4.5 KiB
icon | label | order |
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dot | Installation | 100 |
You have two options to integrate pkpy into your project.
Use the single header file
Download the pocketpy.h
on our GitHub Release page.
And #include
it in your project. The header can only be included once.
Use CMake
Clone the whole repository as a submodule into your project, In your CMakelists.txt, add the following lines:
add_subdirectory(pocketpy)
target_link_libraries(<your_target> pocketpy)
See CMakeLists.txt for details.
It is safe to use main
branch in production if CI badge is green.
Compile flags
To compile it with your project, these flags must be set:
--std=c11
flag must be set- For MSVC,
/utf-8
flag must be set
Get prebuilt binaries
We have prebuilt binaries, check them out on our GitHub Actions.
You can download an artifact there which contains the following files.
├── android
│ ├── arm64-v8a
│ │ └── libpocketpy.so
│ ├── armeabi-v7a
│ │ └── libpocketpy.so
│ └── x86_64
│ └── libpocketpy.so
├── ios
│ └── libpocketpy.a
├── linux
│ └── x86_64
│ ├── libpocketpy.so
│ └── main
├── macos
│ └── pocketpy.bundle
│ └── Contents
│ ├── Info.plist
│ └── MacOS
│ └── pocketpy
└── windows
└── x86_64
├── main.exe
└── pocketpy.dll
Example
#include "pocketpy.h"
#include <stdio.h>
static bool int_add(int argc, py_Ref argv) {
PY_CHECK_ARGC(2);
PY_CHECK_ARG_TYPE(0, tp_int);
PY_CHECK_ARG_TYPE(1, tp_int);
py_i64 a = py_toint(py_arg(0));
py_i64 b = py_toint(py_arg(1));
py_newint(py_retval(), a + b);
return true;
}
int main() {
// Initialize pocketpy
py_initialize();
// Hello world!
bool ok = py_exec("print('Hello world!')", "<string>", EXEC_MODE, NULL);
if(!ok) goto __ERROR;
// Create a list: [1, 2, 3]
py_Ref r0 = py_getreg(0);
py_newlistn(r0, 3);
py_newint(py_list_getitem(r0, 0), 1);
py_newint(py_list_getitem(r0, 1), 2);
py_newint(py_list_getitem(r0, 2), 3);
// Eval the sum of the list
py_Ref f_sum = py_getbuiltin(py_name("sum"));
py_push(f_sum);
py_pushnil();
py_push(r0);
ok = py_vectorcall(1, 0);
if(!ok) goto __ERROR;
printf("Sum of the list: %d\n", (int)py_toint(py_retval())); // 6
// Bind native `int_add` as a global variable
py_newnativefunc(r0, int_add);
py_setglobal(py_name("add"), r0);
// Call `add` in python
ok = py_exec("add(3, 7)", "<string>", EVAL_MODE, NULL);
if(!ok) goto __ERROR;
py_i64 res = py_toint(py_retval());
printf("Sum of 2 variables: %d\n", (int)res); // 10
py_finalize();
return 0;
__ERROR:
py_printexc();
py_finalize();
return 1;
}
Overview
pkpy's C++ interfaces are organized in an object-oriented way.
All classes are located in pkpy
namespace.
The most important class is the VM
class. A VM
instance is a python virtual machine which holds all necessary runtime states, including callstack, modules, variables, etc.
A process can have multiple VM
instances. Each VM
instance is independent from each other.
!!!
Always use C++ new
operator to create a VM
instance.
DO NOT declare it on the stack. It may cause stack overflow.
!!!
VM* vm = new VM();
The constructor can take 1 extra parameters.
VM(bool enable_os=true)
enable_os
, whether to enable OS-related features or not. This setting controls the availability of privileged modules such osio
andos
as well as builtin functionopen
. It is designed for sandboxing.
When you are done with the VM
instance, use delete
operator to dispose it.
delete vm;
Hook standard buffer
By default, pkpy outputs all messages and errors to stdout
and stderr
.
You can redirect them to your own buffer by setting vm->_stdout
and vm->_stderr
.
These two fields are C function pointers with the following signature:
void(*)(const char*, int);
Or you can override these two virtual functions:
virtual void stdout_write(const Str& s){
_stdout(s.data, s.size);
}
virtual void stderr_write(const Str& s){
_stderr(s.data, s.size);
}