mirror of
https://github.com/pocketpy/pocketpy
synced 2025-10-20 03:20:18 +00:00
121 lines
4.6 KiB
Markdown
121 lines
4.6 KiB
Markdown
# pocketpy: python interpreter in 1 file
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<p>
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<a title="Build" href="https://github.com/blueloveTH/pocketpy/actions/workflows" ><img src="https://github.com/blueloveTH/pocketpy/actions/workflows/main.yml/badge.svg" /></a>
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<a href="https://codecov.io/gh/blueloveTH/pocketpy" >
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<img src="https://codecov.io/gh/blueloveTH/pocketpy/branch/main/graph/badge.svg?token=TI9KAFL0RG"/>
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</a>
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<a href="https://en.wikipedia.org/wiki/C%2B%2B#Standardization">
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<img alt="C++17" src="https://img.shields.io/badge/C%2B%2B-17-blue.svg"></a>
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<a href="https://github.com/blueloveth/pocketpy/blob/main/LICENSE">
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<img alt="GitHub" src="https://img.shields.io/github/license/blueloveth/pocketpy.svg?color=blue"></a>
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<a href="https://github.com/blueloveth/pocketpy/releases">
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<img alt="GitHub release" src="https://img.shields.io/github/release/blueloveth/pocketpy.svg"></a>
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</p>
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**English |** [**简体中文**](README_zh.md)
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pkpy is a lightweight(~10000 LOC) Python interpreter for game scripting, built on C++17 with STL.
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It aims to be an alternative to lua for game scripting, with elegant syntax, powerful features and competitive performance.
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pkpy is extremely easy to embed via a single header file `pocketpy.h`, without external dependencies.
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Please see https://pocketpy.dev for details or try [Live Demo](https://pocketpy.dev/static/web/).
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## Quick start
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Download the `pocketpy.h` on our [GitHub Release](https://github.com/blueloveTH/pocketpy/releases) page.
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And `#include` it in your project.
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You can also use cmake to build it from source. See CMakeLists.txt for details.
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These variables can be set to control the build process:
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+ `PK_BUILD_STATIC_LIB` - Build the static library
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+ `PK_BUILD_SHARED_LIB` - Build the shared library
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If you are working with [Unity Engine](https://unity.com/), you can download our plugin [PocketPython](https://assetstore.unity.com/packages/tools/visual-scripting/pocketpy-241120) on the Asset Store.
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### Compile flags
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To compile it with your project, these flags must be set:
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+ `--std=c++17` flag must be set
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+ Exception must be enabled
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### Example
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```cpp
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#include "pocketpy.h"
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using namespace pkpy;
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int main(){
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// Create a virtual machine
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VM* vm = new VM();
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// Hello world!
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vm->exec("print('Hello world!')", "main.py", EXEC_MODE);
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// Create a list
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vm->exec("a = [1, 2, 3]", "main.py", EXEC_MODE);
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// Eval the sum of the list
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PyObject* result = vm->exec("sum(a)", "<eval>", EVAL_MODE);
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std::cout << CAST(int, result); // 6
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return 0;
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}
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```
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## Features
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| Name | Example | Supported |
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| --------------- | ------------------------------- | --------- |
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| If Else | `if..else..elif` | YES |
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| Loop | `for/while/break/continue` | YES |
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| Function | `def f(x,*args,y=1):` | YES |
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| Subclass | `class A(B):` | YES |
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| List | `[1, 2, 'a']` | YES |
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| ListComp | `[i for i in range(5)]` | YES |
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| Slice | `a[1:2], a[:2], a[1:]` | YES |
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| Tuple | `(1, 2, 'a')` | YES |
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| Dict | `{'a': 1, 'b': 2}` | YES |
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| F-String | `f'value is {x}'` | YES |
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| Unpacking | `a, b = 1, 2` | YES |
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| Star Unpacking | `a, *b = [1, 2, 3]` | YES |
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| Exception | `raise/try..catch` | YES |
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| Dynamic Code | `eval()/exec()` | YES |
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| Reflection | `hasattr()/getattr()/setattr()` | YES |
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| Import | `import/from..import` | YES |
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| Context Block | `with <expr> as <id>:` | YES |
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| Type Annotation | `def f(a:int, b:float=1)` | YES |
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| Generator | `yield i` | YES |
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| Decorator | `@cache` | YES |
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## Contribution
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All kinds of contributions are welcome.
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- Submit a Pull Request
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- fix a bug
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- add a new feature
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- Open an Issue
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- any suggestions
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- any questions
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Check our [Coding Style Guide](https://pocketpy.dev/coding_style_guide/) if you want to contribute C++ code.
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## Reference
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+ [cpython](https://github.com/python/cpython)
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The official implementation of Python programming language.
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+ [byterun](https://www.aosabook.org/en/500L/a-python-interpreter-written-in-python.html)
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An excellent learning material. It illustrates how Python's virtual machine works.
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## License
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pkpy is licensed under the [MIT License](http://opensource.org/licenses/MIT).
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