pocketpy/README.md
blueloveTH f177b56898 ...
2023-07-24 22:14:03 +08:00

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# pocketpy: python interpreter in 1 file
<p>
<a title="Build" href="https://github.com/blueloveTH/pocketpy/actions/workflows" ><img src="https://github.com/blueloveTH/pocketpy/actions/workflows/main.yml/badge.svg" /></a>
<a href="https://codecov.io/gh/blueloveTH/pocketpy" >
<img src="https://codecov.io/gh/blueloveTH/pocketpy/branch/main/graph/badge.svg?token=TI9KAFL0RG"/>
</a>
<a href="https://en.wikipedia.org/wiki/C%2B%2B#Standardization">
<img alt="C++17" src="https://img.shields.io/badge/C%2B%2B-17-blue.svg"></a>
<a href="https://github.com/blueloveth/pocketpy/blob/main/LICENSE">
<img alt="GitHub" src="https://img.shields.io/github/license/blueloveth/pocketpy.svg?color=blue"></a>
<a href="https://github.com/blueloveth/pocketpy/releases">
<img alt="GitHub release" src="https://img.shields.io/github/release/blueloveth/pocketpy.svg"></a>
</p>
**English |** [**简体中文**](README_zh.md)
pkpy is a lightweight(~10000 LOC) Python interpreter for game scripting, built on C++17 with STL.
It aims to be an alternative to lua for game scripting, with elegant syntax, powerful features and competitive performance.
pkpy is extremely easy to embed via a single header file `pocketpy.h`, without external dependencies.
Please see https://pocketpy.dev for details or try [Live Demo](https://pocketpy.dev/static/web/).
## Quick start
Download the `pocketpy.h` on our [GitHub Release](https://github.com/blueloveTH/pocketpy/releases) page.
And `#include` it in your project.
You can also use cmake to build it from source. See CMakeLists.txt for details.
These variables can be set to control the build process:
+ `PK_BUILD_STATIC_LIB` - Build the static library
+ `PK_BUILD_SHARED_LIB` - Build the shared library
If you are working with [Unity Engine](https://unity.com/), you can download our plugin [PocketPython](https://assetstore.unity.com/packages/tools/visual-scripting/pocketpy-241120) on the Asset Store.
### Compile flags
To compile it with your project, these flags must be set:
+ `--std=c++17` flag must be set
+ Exception must be enabled
### Example
```cpp
#include "pocketpy.h"
using namespace pkpy;
int main(){
// Create a virtual machine
VM* vm = new VM();
// Hello world!
vm->exec("print('Hello world!')", "main.py", EXEC_MODE);
// Create a list
vm->exec("a = [1, 2, 3]", "main.py", EXEC_MODE);
// Eval the sum of the list
PyObject* result = vm->exec("sum(a)", "<eval>", EVAL_MODE);
std::cout << CAST(int, result); // 6
return 0;
}
```
## Features
| Name | Example | Supported |
| --------------- | ------------------------------- | --------- |
| If Else | `if..else..elif` | YES |
| Loop | `for/while/break/continue` | YES |
| Function | `def f(x,*args,y=1):` | YES |
| Subclass | `class A(B):` | YES |
| List | `[1, 2, 'a']` | YES |
| ListComp | `[i for i in range(5)]` | YES |
| Slice | `a[1:2], a[:2], a[1:]` | YES |
| Tuple | `(1, 2, 'a')` | YES |
| Dict | `{'a': 1, 'b': 2}` | YES |
| F-String | `f'value is {x}'` | YES |
| Unpacking | `a, b = 1, 2` | YES |
| Star Unpacking | `a, *b = [1, 2, 3]` | YES |
| Exception | `raise/try..catch` | YES |
| Dynamic Code | `eval()/exec()` | YES |
| Reflection | `hasattr()/getattr()/setattr()` | YES |
| Import | `import/from..import` | YES |
| Context Block | `with <expr> as <id>:` | YES |
| Type Annotation | `def f(a:int, b:float=1)` | YES |
| Generator | `yield i` | YES |
| Decorator | `@cache` | YES |
## Contribution
All kinds of contributions are welcome.
- Submit a Pull Request
- fix a bug
- add a new feature
- Open an Issue
- any suggestions
- any questions
Check our [Coding Style Guide](https://pocketpy.dev/coding_style_guide/) if you want to contribute C++ code.
## Reference
+ [cpython](https://github.com/python/cpython)
The official implementation of Python programming language.
+ [byterun](https://www.aosabook.org/en/500L/a-python-interpreter-written-in-python.html)
An excellent learning material. It illustrates how Python's virtual machine works.
## License
pkpy is licensed under the [MIT License](http://opensource.org/licenses/MIT).