mirror of
https://github.com/pocketpy/pocketpy
synced 2025-10-20 11:30:18 +00:00
5.4 KiB
5.4 KiB
Welcome to PocketPy
PocketPy is a lightweight Python interpreter for game engines.
Basic Features
The following table shows the basic features of PocketPy with respect to CPython.
The features marked with YES
are supported, and the features marked with NO
are not supported.
Name | Example | Supported |
---|---|---|
If Else | if..else..elif |
YES |
Loop | for/while/break/continue |
YES |
Function | def f(x,*args,y=1): |
YES |
Function ** |
def f(**kwargs): |
NO |
Subclass | class A(B): |
YES |
List | [1, 2, 'a'] |
YES |
ListComp | [i for i in range(5)] |
YES |
Slice | a[1:2], a[:2], a[1:] |
YES |
Tuple | (1, 2, 'a') |
YES |
Dict | {'a': 1, 'b': 2} |
YES |
F-String | f'value is {x}' |
YES |
Unpacking | a, b = 1, 2 |
YES |
Star Unpacking | a, *b = [1, 2, 3] |
NO |
Throw Exception | assert/raise |
YES |
Catch Exception | try..catch |
NO |
Eval | eval() |
YES |
Import | import/from..import |
YES |
Context Block | with <expr> as <id>: |
YES |
Introduction
This plugin provides object-oriented interfaces including full functionality of PocketPy C-API.
It also provides JsonRpcServer
class and os
module bindings.
Run the following script to install this plugin.
flutter pub add pocketpy
Requirements
For Android
You may need to set the Android NDK version to "21.4.7075529" or higher in android/app/build.gradle
.
android {
ndkVersion "21.4.7075529"
}
For iOS
It should work without any setup.
For Windows
VS2017 or higher is required to build the windows .dll
.
Make sure you have C++ component installed.
Basic Example
import 'package:pocketpy/pocketpy.dart' as pkpy;
// Create a virtual machine
pkpy.VM vm = pkpy.VM();
// Run a script
String code = 'print("Hello World!")';
vm.exec(code);
// Read the output
var _o = vm.read_output();
print(_o.stdout) // "Hello world!\n"
print(_o.stderr) // ""
REPL Widget Example
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:pocketpy/pocketpy.dart' as pkpy;
void main() {
runApp(const MaterialApp(home: MyApp()));
}
class MyApp extends StatefulWidget {
const MyApp({super.key});
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
late final pkpy.VM vm;
late final pkpy.REPL repl;
bool needMoreLines = false;
final TextEditingController _controller = TextEditingController();
final StringBuffer buffer = StringBuffer();
@override
void initState() {
super.initState();
// create a pocketpy virtual machine
vm = pkpy.VM();
// create a REPL
repl = pkpy.REPL(vm);
WidgetsBinding.instance.addPostFrameCallback((timeStamp) {
refresh();
});
}
void addMessage(String text) {
setState(() {
buffer.write(text);
});
}
void submitCode() {
var text = _controller.text;
_controller.clear();
setState(() {
buffer.write(needMoreLines ? '... $text' : '>>> $text\n');
});
if (text == "exit()") exit(0);
needMoreLines = repl.input(text) == 0;
refresh();
}
void refresh() {
// ignore: no_leading_underscores_for_local_identifiers
var _o = vm.read_output();
if (_o.stdout.isNotEmpty) buffer.write(_o.stdout);
if (_o.stderr.isNotEmpty) buffer.write(_o.stderr);
setState(() {});
}
@override
Widget build(BuildContext context) {
var style = const TextStyle(fontSize: 16);
return Scaffold(
appBar: AppBar(
title: const Text('Demo'),
),
body: Padding(
padding: const EdgeInsets.all(8.0),
child: Column(crossAxisAlignment: CrossAxisAlignment.start, children: [
Expanded(
child: SingleChildScrollView(
reverse: true,
child: Text(
buffer.toString(),
style: style,
textAlign: TextAlign.left,
),
),
),
const SizedBox(
height: 16,
),
SizedBox(
height: 50,
child: TextFormField(
controller: _controller,
style: style,
maxLines: 1,
decoration: const InputDecoration(
border: OutlineInputBorder(),
hintText: 'Enter Python code',
),
),
),
Container(
height: 60,
alignment: Alignment.centerRight,
child: MaterialButton(
onPressed: submitCode,
color: Colors.blue,
textColor: Colors.white,
child: const Text('Run')),
),
]),
),
);
}
}