3.1 KiB
icon | label | order |
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dot | Bind native function | 60 |
pkpy allows to wrap a function pointer as a python function or method that can be called in python code. This function pointer has the following signature:
typedef PyObject* (*NativeFuncC)(VM*, ArgsView);
- The first argument is the pointer of
VM
instance. - The second argument is an array-like object indicates the arguments list. You can use
[]
operator to get the element. - The return value is a
PyObject*
, which should not benullptr
. If there is no return value, returnvm->None
.
Bind a function or method
Use vm->bind
to bind a function or method.
PyObject* bind(PyObject*, const char* sig, NativeFuncC)
PyObject* bind(PyObject*, const char* sig, const char* docstring, NativeFuncC)
vm->bind(obj, "add(a: int, b: int) -> int", [](VM* vm, ArgsView args){
int a = CAST(int, args[0]);
int b = CAST(int, args[1]);
return VAR(a + b);
});
// or you can provide a docstring
vm->bind(obj,
"add(a: int, b: int) -> int",
"add two integers", [](VM* vm, ArgsView args){
int a = CAST(int, args[0]);
int b = CAST(int, args[1]);
return VAR(a + b);
});
Bind a constructor
The constructor of a class is a special function that returns an instance of the class.
It corresponds to the __new__
magic method in python (not __init__
).
vm->bind_constructor<3>(type, [](VM* vm, ArgsView args){
float x = CAST_F(args[1]);
float y = CAST_F(args[2]);
return VAR(Vec2(x, y));
});
Bind a magic method
For some magic methods, we provide specialized binding function.
They do not take universal function pointer as argument.
You need to provide the detailed Type
object and the corresponding function pointer.
PyObject* __add__(PyObject* lhs, PyObject* rhs){
int a = CAST(int, lhs);
int b = CAST(int, rhs);
return VAR(a + b);
}
Type type = vm->tp_int;
vm->bind__add__(type, __add__);
This specialized binding function has optimizations and result in better performance when calling from python code.
For example, vm->bind__add__
is preferred over vm->bind_method<1>(type, "__add__", ...)
.
Bind a property
a property is a python's property
that attached to a type instance with a getter and an optional setter. It is a data descriptor. A property redirects attribute access to specific functions.
You can use @property
to create python property or use vm->property
to create native property.
struct Point {
PY_CLASS(Point, test, Point);
int x;
int y;
Point(int x, int y) : x(x), y(y) {}
static void _register(VM *vm, auto mod, auto type) {
vm->bind_constructor<3>(type, [](VM *vm, auto args) {
auto x = CAST(i64, args[1]);
auto y = CAST(i64, args[2]);
return VAR_T(Point, x, y);
});
// getter and setter of property `x`
type->attr().set("x", vm->property([](VM* vm, ArgsView args){
Point& self = CAST(Point&, args[0]);
return VAR(self.x);
},
[](VM* vm, ArgsView args){
Point& self = CAST(Point&, args[0]);
self.x = CAST(int, args[1]);
return vm->None;
}));
}
};