5.9 KiB
icon | title | order |
---|---|---|
cpu | Write bindings | 18 |
In order to use a C/C++ library in python, you need to write bindings for it.
Automatic bindings
pkpy supports automatic binding generation only for C libraries. See pkpy-bindings for details.
It takes a C header file and generates a python module stub (*.pyi
) and a C++ binding file (*.cpp
).
Manual bindings
!!! This document is working in progress. !!!
pkpy allows to wrap a function pointer as a python function or method that can be called in python code. This function pointer has the following signature:
typedef PyObject* (*NativeFuncC)(VM*, ArgsView);
- The first argument is the pointer of
VM
instance. - The second argument is an array-like object indicates the arguments list. You can use
[]
operator to get the element. - The return value is a
PyObject*
, which should not benullptr
. If there is no return value, returnvm->None
.
Bind a function or method
Use vm->bind
to bind a function or method.
PyObject* bind(PyObject*, const char* sig, NativeFuncC)
PyObject* bind(PyObject*, const char* sig, const char* docstring, NativeFuncC)
vm->bind(obj, "add(a: int, b: int) -> int", [](VM* vm, ArgsView args){
int a = CAST(int, args[0]);
int b = CAST(int, args[1]);
return VAR(a + b);
});
// or you can provide a docstring
vm->bind(obj,
"add(a: int, b: int) -> int",
"add two integers", [](VM* vm, ArgsView args){
int a = CAST(int, args[0]);
int b = CAST(int, args[1]);
return VAR(a + b);
});
Bind a property
a property is a python's property
that attached to a type instance with a getter and an optional setter. It is a data descriptor. A property redirects attribute access to specific functions.
Use vm->bind_property()
to bind a getter and an optional setter to a property.
struct Point {
PY_CLASS(Point, test, Point);
int x;
int y;
Point(int x, int y) : x(x), y(y) {}
static void _register(VM *vm, auto mod, auto type) {
vm->bind(type, "__new__(cls, x, y)", [](VM *vm, ArgsView args) {
auto x = CAST(i64, args[1]);
auto y = CAST(i64, args[2]);
return VAR_T(Point, x, y);
});
// getter and setter of property `x`
vm->bind_property(type, "x: int",
[](VM* vm, ArgsView args){
Point& self = CAST(Point&, args[0]);
return VAR(self.x);
},
[](VM* vm, ArgsView args){
Point& self = CAST(Point&, args[0]);
self.x = CAST(int, args[1]);
return vm->None;
});
}
};
Others
You may see somewhere in the code that vm->bind_method<>
or vm->bind_func<>
is used.
They are old style binding functions and are deprecated.
You should use vm->bind
instead.
For some magic methods, we provide specialized binding function.
They do not take universal function pointer as argument.
You need to provide the detailed Type
object and the corresponding function pointer.
PyObject* __add__(PyObject* lhs, PyObject* rhs){
int a = CAST(int, lhs);
int b = CAST(int, rhs);
return VAR(a + b);
}
Type type = vm->tp_int;
vm->bind__add__(type, __add__);
This specialized binding function has optimizations and result in better performance when calling from python code.
For example, vm->bind__add__
is preferred over vm->bind_method<1>(type, "__add__", ...)
.
Add PY_CLASS
macro into your struct
and implement a static function _register
.
Inside the _register
function, you can bind methods and properties to the class.
PY_CLASS(T, mod, name)
// T is the struct type in cpp
// mod is the module name in python
// name is the class name in python
Example
In this example, we will create a linalg
module
and implement a vec2
type with some methods.
And make them available in python just like this.
from linalg import vec2
# construct a vec2
a = vec2(1.0, 2.0)
b = vec2(0.0, -1.0)
# add two vec2
print(a + b) # vec2(1.0, 1.0)
# set x component
a.x = 8.0
print(a) # vec2(8.0, 2.0)
# use dot method
print(a.dot(b)) # -2.0
Implement Vec2
struct in cpp
struct Vec2{
float x, y;
Vec2() : x(0.0f), y(0.0f) {}
Vec2(float x, float y) : x(x), y(y) {}
Vec2(const Vec2& v) : x(v.x), y(v.y) {}
Vec2 operator+(const Vec2& v) const { return Vec2(x + v.x, y + v.y); }
float dot(const Vec2& v) const { return x * v.x + y * v.y; }
};
Create PyVec2
wrapper
struct PyVec2: Vec2 {
PY_CLASS(PyVec2, linalg, vec2)
PyVec2() : Vec2() {}
PyVec2(const Vec2& v) : Vec2(v) {}
PyVec2(const PyVec2& v) : Vec2(v) {}
static void _register(VM* vm, PyObject* mod, PyObject* type){
vm->bind_constructor<3>(type, [](VM* vm, ArgsView args){
float x = CAST_F(args[1]);
float y = CAST_F(args[2]);
return VAR(Vec2(x, y));
});
vm->bind__repr__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj){
PyVec2& self = _CAST(PyVec2&, obj);
std::stringstream ss;
ss << "vec2(" << self.x << ", " << self.y << ")";
return VAR(ss.str());
});
vm->bind__add__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj, PyObject* other){
PyVec2& self = _CAST(PyVec2&, obj);
PyVec2& other_ = CAST(PyVec2&, other);
return VAR_T(PyVec2, self + other_);
});
vm->bind(type, "dot(self, other: vec2) -> float", [](VM* vm, ArgsView args){
PyVec2& self = _CAST(PyVec2&, args[0]);
PyVec2& other = CAST(PyVec2&, args[1]);
return VAR(self.dot(other));
});
}
};
Create linalg
module
void add_module_linalg(VM* vm){
PyObject* linalg = vm->new_module("linalg");
// register PyVec2
PyVec2::register_class(vm, linalg);
}
Further reading
See linalg.h for the complete implementation.