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2.3 KiB
2.3 KiB
icon | label | order |
---|---|---|
dot | Complete example | 0 |
In this example, we will create a linalg
module
and implement a vec2
type with some methods.
And make them available in python just like this.
from linalg import vec2
# construct a vec2
a = vec2(1.0, 2.0)
b = vec2(0.0, -1.0)
# add two vec2
print(a + b) # vec2(1.0, 1.0)
# set x component
a.x = 8.0
print(a) # vec2(8.0, 2.0)
# use dot method
print(a.dot(b)) # -2.0
Implement Vec2
struct in cpp
struct Vec2{
float x, y;
Vec2() : x(0.0f), y(0.0f) {}
Vec2(float x, float y) : x(x), y(y) {}
Vec2(const Vec2& v) : x(v.x), y(v.y) {}
Vec2 operator+(const Vec2& v) const { return Vec2(x + v.x, y + v.y); }
float dot(const Vec2& v) const { return x * v.x + y * v.y; }
};
Create PyVec2
wrapper
struct PyVec2: Vec2 {
PY_CLASS(PyVec2, linalg, vec2)
PyVec2() : Vec2() {}
PyVec2(const Vec2& v) : Vec2(v) {}
PyVec2(const PyVec2& v) : Vec2(v) {}
static void _register(VM* vm, PyObject* mod, PyObject* type){
vm->bind_constructor<3>(type, [](VM* vm, ArgsView args){
float x = CAST_F(args[1]);
float y = CAST_F(args[2]);
return VAR(Vec2(x, y));
});
vm->bind__repr__(OBJ_GET(Type, type), [](VM* vm, PyObject* obj){
PyVec2& self = _CAST(PyVec2&, obj);
std::stringstream ss;
ss << "vec2(" << self.x << ", " << self.y << ")";
return VAR(ss.str());
});
vm->bind__add__(OBJ_GET(Type, type), [](VM* vm, PyObject* obj, PyObject* other){
PyVec2& self = _CAST(PyVec2&, obj);
PyVec2& other_ = CAST(PyVec2&, other);
return VAR_T(PyVec2, self + other_);
});
vm->bind_method<1>(type, "dot", [](VM* vm, ArgsView args){
PyVec2& self = _CAST(PyVec2&, args[0]);
PyVec2& other = CAST(PyVec2&, args[1]);
return VAR(self.dot(other));
});
}
};
Create linalg
module
void add_module_linalg(VM* vm){
PyObject* linalg = vm->new_module("linalg");
// register PyVec2
PyVec2::register_class(vm, linalg);
}
Further reading
See linalg.h for the complete implementation.