mirror of
https://github.com/pocketpy/pocketpy
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241 lines
9.1 KiB
Markdown
241 lines
9.1 KiB
Markdown
# pocketpy: portable python 3.x interpreter
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<p>
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<!-- Build -->
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<a title="Build" href="https://github.com/pocketpy/pocketpy/actions/workflows" >
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<img src="https://github.com/pocketpy/pocketpy/actions/workflows/main.yml/badge.svg" /></a>
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<!-- Codecov -->
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<a href="https://codecov.io/gh/pocketpy/pocketpy" >
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<img src="https://codecov.io/gh/pocketpy/pocketpy/branch/main/graph/badge.svg?token=TI9KAFL0RG"/></a>
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<!-- C11 -->
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<a href="https://en.wikipedia.org/wiki/C11_(C_standard_revision)">
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<img alt="Python" src="https://img.shields.io/badge/C-11-blue.svg"></a>
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<!-- License -->
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<a href="https://github.com/blueloveth/pocketpy/blob/main/LICENSE">
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<img alt="GitHub" src="https://img.shields.io/github/license/blueloveth/pocketpy.svg?color=blue"></a>
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<!-- Github Release -->
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<a href="https://github.com/blueloveth/pocketpy/releases">
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<img alt="GitHub release" src="https://img.shields.io/github/release/blueloveth/pocketpy.svg"></a>
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<!-- docs -->
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<a href="https://pocketpy.dev">
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<img alt="Website" src="https://img.shields.io/website/https/pocketpy.dev.svg?down_color=red&down_message=offline&up_color=blue&up_message=online"></a>
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<!-- Discord -->
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<a title="Discord" href="https://discord.gg/WWaq72GzXv" >
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<img src="https://img.shields.io/discord/1048978026131640390.svg" /></a>
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</p>
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---
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## This branch is in alpha stage. Old implementation was moved to v1.x branch.
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---
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pkpy is a lightweight(~15K LOC) Python 3.x interpreter for game scripting, written in C11.
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It aims to be an alternative to lua for game scripting, with elegant syntax, powerful features and competitive performance.
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pkpy is extremely easy to embed via a single header file `pocketpy.h`, without external dependencies.
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Please see https://pocketpy.dev for details and try the following resources.
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+ [Live Python Demo](https://pocketpy.dev/static/web/): Run Python code in your browser
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<!-- + [Live C++ Examples](https://pocketpy.github.io/examples/): Common usage of pkpy in C++ -->
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## Supported Platforms
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pkpy should work on any platform with a C11 compiler.
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These platforms are officially tested.
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+ Windows 64-bit
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+ Linux 64-bit / 32-bit
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+ macOS 64-bit
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+ Android 64-bit / 32-bit
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+ iOS 64-bit
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+ Emscripten 32-bit
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+ Raspberry Pi OS 64-bit
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## Quick Start
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You have two options to integrate pkpy into your project.
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#### Use the single header file
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Download the `pocketpy.h` on our [GitHub Release](https://github.com/pocketpy/pocketpy/releases) page.
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And `#include` it in your project. The header can only be included once.
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#### Use CMake
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Clone the whole repository as a submodule into your project,
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In your CMakelists.txt, add the following lines:
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```cmake
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add_subdirectory(pocketpy)
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target_link_libraries(<your_target> pocketpy)
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```
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See [CMakeLists.txt](https://github.com/pocketpy/pocketpy/blob/main/CMakeLists.txt) for details.
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It is safe to use `main` branch in production if CI badge is green.
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### Compile Flags
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To compile it with your project, these flags must be set:
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+ `--std=c11` flag must be set
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+ For MSVC, `/utf-8` flag must be set
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+ `NDEBUG` macro should be defined for release build, or you will get poor performance
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For amalgamated build, run `python amalgamate.py` to generate `pocketpy.c` and `pocketpy.h` in `amalgamated/` directory.
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### Example
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```c
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#include "pocketpy.h"
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#include <stdio.h>
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static bool int_add(int argc, py_Ref argv) {
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PY_CHECK_ARGC(2);
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PY_CHECK_ARG_TYPE(0, tp_int);
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PY_CHECK_ARG_TYPE(1, tp_int);
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py_i64 a = py_toint(py_arg(0));
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py_i64 b = py_toint(py_arg(1));
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py_newint(py_retval(), a + b);
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return true;
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}
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int main() {
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// Initialize pocketpy
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py_initialize();
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// Hello world!
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bool ok = py_exec("print('Hello world!')", "<string>", EXEC_MODE, NULL);
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if(!ok) goto __ERROR;
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// Create a list: [1, 2, 3]
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py_Ref r0 = py_getreg(0);
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py_newlistn(r0, 3);
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py_newint(py_list_getitem(r0, 0), 1);
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py_newint(py_list_getitem(r0, 1), 2);
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py_newint(py_list_getitem(r0, 2), 3);
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// Eval the sum of the list
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py_Ref f_sum = py_getbuiltin(py_name("sum"));
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py_push(f_sum);
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py_pushnil();
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py_push(r0);
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ok = py_vectorcall(1, 0);
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if(!ok) goto __ERROR;
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printf("Sum of the list: %d\n", (int)py_toint(py_retval())); // 6
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// Bind native `int_add` as a global variable
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py_newnativefunc(r0, int_add);
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py_setglobal(py_name("add"), r0);
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// Call `add` in python
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ok = py_exec("add(3, 7)", "<string>", EVAL_MODE, NULL);
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if(!ok) goto __ERROR;
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py_i64 res = py_toint(py_retval());
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printf("Sum of 2 variables: %d\n", (int)res); // 10
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py_finalize();
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return 0;
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__ERROR:
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py_printexc();
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py_finalize();
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return 1;
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}
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```
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## Features
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| Name | Example | Supported |
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| --------------- | ------------------------------- | --------- |
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| If Else | `if..else..elif` | ✅ |
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| Loop | `for/while/break/continue` | ✅ |
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| Function | `def f(x,*args,y=1):` | ✅ |
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| Subclass | `class A(B):` | ✅ |
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| List | `[1, 2, 'a']` | ✅ |
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| ListComp | `[i for i in range(5)]` | ✅ |
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| Slice | `a[1:2], a[:2], a[1:]` | ✅ |
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| Tuple | `(1, 2, 'a')` | ✅ |
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| Dict | `{'a': 1, 'b': 2}` | ✅ |
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| F-String | `f'value is {x}'` | ✅ |
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| Unpacking | `a, b = 1, 2` | ✅ |
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| Star Unpacking | `a, *b = [1, 2, 3]` | ✅ |
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| Exception | `raise/try..catch..finally` | ✅ |
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| Dynamic Code | `eval()/exec()` | ✅ |
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| Reflection | `hasattr()/getattr()/setattr()` | ✅ |
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| Import | `import/from..import` | ✅ |
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| Context Block | `with <expr> as <id>:` | ✅ |
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| Type Annotation | `def f(a:int, b:float=1)` | ✅ |
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| Generator | `yield i` | ✅ |
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| Decorator | `@cache` | ✅ |
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## Performance
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Currently, pkpy is as fast as cpython 3.9.
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Performance results for cpython 3.9 are applicable to for pkpy.
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See https://pocketpy.dev/performance/ for details.
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And these are the results of the primes benchmark on Intel i5-12400F, WSL (Ubuntu 20.04 LTS), which *roughly* reflects the performance among c++, lua, pkpy and cpython.
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| name | version | time | file |
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| ---- | ---- | ---- | ---- |
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| c++ | gnu++11 | `0.104s ■□□□□□□□□□□□□□□□` | [benchmarks/primes.cpp](https://github.com/pocketpy/pocketpy/blob/9481d653b60b81f4590a4d48f2be496f6962261e/benchmarks/primes.cpp) |
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| lua | 5.3.3 | `1.576s ■■■■■■■■■□□□□□□□` | [benchmarks/primes.lua](https://github.com/pocketpy/pocketpy/blob/9481d653b60b81f4590a4d48f2be496f6962261e/benchmarks/primes.lua) |
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| pkpy | 1.2.7 | `2.385s ■■■■■■■■■■■■■□□□` | [benchmarks/primes.py](https://github.com/pocketpy/pocketpy/blob/9481d653b60b81f4590a4d48f2be496f6962261e/benchmarks/primes.py) |
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| cpython | 3.8.10 | `2.871s ■■■■■■■■■■■■■■■■` | [benchmarks/primes.py](https://github.com/pocketpy/pocketpy/blob/9481d653b60b81f4590a4d48f2be496f6962261e/benchmarks/primes.py) |
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## Used By
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| | Description |
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|-----------------------------------------------------------------|--------------------------------------------------------------------------|
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| [TIC-80](https://github.com/nesbox/TIC-80) | TIC-80 is a fantasy computer for making, playing and sharing tiny games. |
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| [MiniPythonIDE](https://github.com/CU-Production/MiniPythonIDE) | A python ide base on pocketpy |
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| [py-js](https://github.com/shakfu/py-js) | Python3 externals for Max / MSP |
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| [crescent](https://github.com/chukobyte/crescent) | Crescent is a cross-platform 2D fighting and beat-em-up game engine. |
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Submit a pull request to add your project here.
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## Contribution
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All kinds of contributions are welcome.
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- Submit a Pull Request
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- fix a bug
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- add a new feature
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- Open an Issue
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- any suggestions
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- any questions
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If you find pkpy useful, consider star this repository (●'◡'●)
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## Sponsor this project
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You can sponsor this project via these ways.
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+ [Github Sponsors](https://github.com/sponsors/blueloveTH)
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+ [Buy me a coffee](https://www.buymeacoffee.com/blueloveth)
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Your sponsorship will help us develop pkpy continuously.
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## Reference
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+ [cpython](https://github.com/python/cpython)
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The official implementation of Python programming language.
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+ [byterun](https://www.aosabook.org/en/500L/a-python-interpreter-written-in-python.html)
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An excellent learning material. It illustrates how Python's virtual machine works.
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## Star History
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[](https://star-history.com/#blueloveth/pocketpy&Date)
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## License
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[MIT License](http://opensource.org/licenses/MIT)
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