mirror of
https://github.com/pocketpy/pocketpy
synced 2025-11-10 13:40:16 +00:00
321 lines
12 KiB
C++
321 lines
12 KiB
C++
#include "box2d_bindings.hpp"
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namespace pkpy{
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void add_module_box2d(VM *vm){
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PyObject* mod = vm->new_module("box2d");
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imbox2d::PyBody::register_class(vm, mod);
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imbox2d::PyWorld::register_class(vm, mod);
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}
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namespace imbox2d{
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// maybe we will use this class later
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class PyDebugDraw: public b2Draw{
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VM* vm;
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public:
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PyDebugDraw(VM* vm): vm(vm){}
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void DrawPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) override{
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}
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void DrawSolidPolygon(const b2Vec2* vertices, int32 vertexCount, const b2Color& color) override{
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}
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void DrawCircle(const b2Vec2& center, float radius, const b2Color& color) override{
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}
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void DrawSolidCircle(const b2Vec2& center, float radius, const b2Vec2& axis, const b2Color& color) override{
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}
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void DrawSegment(const b2Vec2& p1, const b2Vec2& p2, const b2Color& color) override{
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}
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void DrawTransform(const b2Transform& xf) override{
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}
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void DrawPoint(const b2Vec2& p, float size, const b2Color& color) override{
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}
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};
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class PyContactListener : public b2ContactListener{
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VM* vm;
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public:
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PyContactListener(VM* vm): vm(vm){}
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void _contact_f(b2Contact* contact, StrName name){
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auto a = contact->GetFixtureA()->GetBody()->GetUserData().pointer;
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auto b = contact->GetFixtureB()->GetBody()->GetUserData().pointer;
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Body* bodyA = reinterpret_cast<Body*>(a);
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Body* bodyB = reinterpret_cast<Body*>(b);
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PyObject* self;
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PyObject* f;
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f = vm->get_unbound_method(bodyA->obj, name, &self, false);
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if(f != nullptr) vm->call_method(self, f, VAR_T(PyBody, bodyB));
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f = vm->get_unbound_method(bodyB->obj, name, &self, false);
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if(f != nullptr) vm->call_method(self, f, VAR_T(PyBody, bodyA));
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}
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void BeginContact(b2Contact* contact) override {
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DEF_SNAME(on_contact_begin);
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_contact_f(contact, on_contact_begin);
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}
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void EndContact(b2Contact* contact) override {
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DEF_SNAME(on_contact_end);
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_contact_f(contact, on_contact_end);
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}
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};
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void PyBody::_register(VM* vm, PyObject* mod, PyObject* type){
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vm->bind_notimplemented_constructor<PyBody>(type);
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PK_REGISTER_READONLY_PROPERTY(PyBody, debug_color, "vec4");
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PK_REGISTER_PROPERTY(PyBody, position, "vec2");
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PK_REGISTER_PROPERTY(PyBody, rotation, "float");
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PK_REGISTER_PROPERTY(PyBody, velocity, "vec2");
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PK_REGISTER_PROPERTY(PyBody, angular_velocity, "float");
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PK_REGISTER_PROPERTY(PyBody, damping, "float");
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PK_REGISTER_PROPERTY(PyBody, angular_damping, "float");
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PK_REGISTER_PROPERTY(PyBody, gravity_scale, "float");
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PK_REGISTER_PROPERTY(PyBody, type, "int");
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PK_REGISTER_READONLY_PROPERTY(PyBody, mass, "float");
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PK_REGISTER_READONLY_PROPERTY(PyBody, inertia, "float");
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// fixture settings
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PK_REGISTER_PROPERTY(PyBody, density, "float");
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PK_REGISTER_PROPERTY(PyBody, friction, "float");
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PK_REGISTER_PROPERTY(PyBody, restitution, "float");
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PK_REGISTER_PROPERTY(PyBody, restitution_threshold, "float");
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PK_REGISTER_PROPERTY(PyBody, is_trigger, "bool");
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// methods
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_bind_opaque<PyBody>(vm, type, "apply_force(self, force: vec2, point: vec2)", &Body::apply_force);
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_bind_opaque<PyBody>(vm, type, "apply_force_to_center(self, force: vec2)", &Body::apply_force_to_center);
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_bind_opaque<PyBody>(vm, type, "apply_torque(self, torque: float)", &Body::apply_torque);
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_bind_opaque<PyBody>(vm, type, "apply_linear_impulse(self, impulse: vec2, point: vec2)", &Body::apply_linear_impulse);
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_bind_opaque<PyBody>(vm, type, "apply_linear_impulse_to_center(self, impulse: vec2)", &Body::apply_linear_impulse_to_center);
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_bind_opaque<PyBody>(vm, type, "apply_angular_impulse(self, impulse: float)", &Body::apply_angular_impulse);
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vm->bind__eq__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* lhs, PyObject* rhs){
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PyBody& self = _CAST(PyBody&, lhs);
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if(is_non_tagged_type(rhs, PyBody::_type(vm))) return vm->NotImplemented;
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PyBody& other = _CAST(PyBody&, rhs);
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return VAR(self->body == other->body);
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});
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vm->bind__repr__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj){
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PyBody& self = _CAST(PyBody&, obj);
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return VAR(fmt("<Body* at ", self->body, ">"));
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});
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// destroy
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_bind_opaque<PyBody>(vm, type, "destroy(self)", &Body::destroy);
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// contacts
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vm->bind(type, "get_contacts(self) -> list", [](VM* vm, ArgsView args){
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PyBody& self = _CAST(PyBody&, args[0]);
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b2ContactEdge* edge = self->body->GetContactList();
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List list;
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while(edge){
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b2Fixture* fixtureB = edge->contact->GetFixtureB();
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b2Body* bodyB = fixtureB->GetBody();
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PyObject* objB = reinterpret_cast<Body*>(bodyB->GetUserData().pointer)->obj;
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list.push_back(objB);
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edge = edge->next;
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}
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return VAR(std::move(list));
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});
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// userdata
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vm->bind(type, "get_node(self)", [](VM* vm, ArgsView args){
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PyBody& self = _CAST(PyBody&, args[0]);
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return self->obj;
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});
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// shape
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vm->bind(type, "set_box_shape(self, hx: float, hy: float)", [](VM* vm, ArgsView args){
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PyBody& self = _CAST(PyBody&, args[0]);
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float hx = CAST(float, args[1]);
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float hy = CAST(float, args[2]);
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b2PolygonShape shape;
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shape.SetAsBox(hx, hy);
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self->_update_fixture(&shape);
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return vm->None;
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});
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vm->bind(type, "set_circle_shape(self, radius: float)", [](VM* vm, ArgsView args){
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PyBody& self = _CAST(PyBody&, args[0]);
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float radius = CAST(float, args[1]);
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b2CircleShape shape;
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shape.m_radius = radius;
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self->_update_fixture(&shape);
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return vm->None;
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});
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vm->bind(type, "set_polygon_shape(self, points: list[vec2])", [](VM* vm, ArgsView args){
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PyBody& self = _CAST(PyBody&, args[0]);
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List& points = CAST(List&, args[1]);
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if(points.size() > b2_maxPolygonVertices || points.size() < 3){
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vm->ValueError(fmt("invalid polygon vertices count: ", points.size()));
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return vm->None;
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}
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std::vector<b2Vec2> vertices(points.size());
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for(int i = 0; i < points.size(); ++i){
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vertices[i] = CAST(b2Vec2, points[i]);
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}
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b2PolygonShape shape;
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shape.Set(vertices.data(), vertices.size());
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self->_update_fixture(&shape);
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return vm->None;
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});
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vm->bind(type, "set_chain_shape(self, points: list[vec2])", [](VM* vm, ArgsView args){
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PyBody& self = _CAST(PyBody&, args[0]);
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List& points = CAST(List&, args[1]);
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std::vector<b2Vec2> vertices(points.size());
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for(int i = 0; i < points.size(); ++i){
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vertices[i] = CAST(b2Vec2, points[i]);
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}
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b2ChainShape shape;
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shape.CreateLoop(vertices.data(), vertices.size());
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self->_update_fixture(&shape);
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return vm->None;
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});
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vm->bind(type, "get_shape_info(self) -> tuple", [](VM* vm, ArgsView args){
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PyBody& self = _CAST(PyBody&, args[0]);
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b2Shape* shape = self->fixture->GetShape();
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switch(shape->GetType()){
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case b2Shape::e_polygon:{
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b2PolygonShape* poly = static_cast<b2PolygonShape*>(shape);
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Tuple points(poly->m_count + 1);
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for(int i = 0; i < poly->m_count; ++i){
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points[i] = VAR(poly->m_vertices[i]);
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}
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points[poly->m_count] = points[0];
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return VAR(Tuple({
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VAR("polygon"), VAR(std::move(points))
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}));
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}
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case b2Shape::e_circle:{
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b2CircleShape* circle = static_cast<b2CircleShape*>(shape);
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return VAR(Tuple({
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VAR("circle"), VAR(circle->m_radius)
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}));
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}
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case b2Shape::e_chain:{
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b2ChainShape* chain = static_cast<b2ChainShape*>(shape);
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Tuple points(chain->m_count);
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for(int i = 0; i < chain->m_count; ++i){
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points[i] = VAR(chain->m_vertices[i]);
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}
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return VAR(Tuple({
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VAR("chain"), VAR(std::move(points))
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}));
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}
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default:
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vm->ValueError("unsupported shape type");
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return vm->None;
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}
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});
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}
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// This class captures the closest hit shape.
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class MyRayCastCallback : public b2RayCastCallback
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{
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VM* vm;
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public:
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List result;
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MyRayCastCallback(VM* vm): vm(vm) {}
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float ReportFixture(b2Fixture* fixture, const b2Vec2& point,
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const b2Vec2& normal, float fraction)
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{
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auto userdata = fixture->GetBody()->GetUserData().pointer;
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Body* body = reinterpret_cast<Body*>(userdata);
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result.push_back(VAR_T(PyBody, body));
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// if(only_one) return 0;
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return fraction;
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}
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};
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void PyWorld::_register(VM* vm, PyObject* mod, PyObject* type){
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vm->bind(type, "__new__(cls)", [](VM* vm, ArgsView args){
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b2World* w = new b2World(b2Vec2(0, 0));
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w->SetAllowSleeping(true);
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w->SetAutoClearForces(true);
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// the contact listener will leak memory after the world is destroyed
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// but it's not a big deal since the world is only destroyed when the game exits
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w->SetContactListener(new PyContactListener(vm));
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w->SetDebugDraw(new PyDebugDraw(vm));
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return VAR_T(PyWorld, w);
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});
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// gravity
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vm->bind_property(type, "gravity", "vec2", [](VM* vm, ArgsView args){
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PyWorld& self = _CAST(PyWorld&, args[0]);
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return VAR(self->GetGravity());
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}, [](VM* vm, ArgsView args){
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PyWorld& self = _CAST(PyWorld&, args[0]);
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self->SetGravity(CAST(b2Vec2, args[1]));
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return vm->None;
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});
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// body
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vm->bind(type, "create_body(self, obj) -> Body", [](VM* vm, ArgsView args){
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PyWorld& self = _CAST(PyWorld&, args[0]);
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return VAR_T(PyBody, new Body(self.ptr, args[1]));
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});
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vm->bind(type, "get_bodies(self) -> list[Body]", [](VM* vm, ArgsView args){
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PyWorld& self = _CAST(PyWorld&, args[0]);
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List list;
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b2Body* p = self->GetBodyList();
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while(p != nullptr){
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Body* body = (Body*)p->GetUserData().pointer;
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list.push_back(VAR_T(PyBody, body));
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p = p->GetNext();
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}
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return VAR(std::move(list));
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});
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// step
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vm->bind(type, "step(self, dt: float, velocity_iterations: int, position_iterations: int)",
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[](VM* vm, ArgsView args){
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PyWorld& self = _CAST(PyWorld&, args[0]);
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float dt = CAST(float, args[1]);
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int velocity_iterations = CAST(int, args[2]);
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int position_iterations = CAST(int, args[3]);
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auto f = [](VM* vm, b2Body* p, StrName name){
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while(p != nullptr){
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Body* body = (Body*)p->GetUserData().pointer;
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vm->call_method(body->obj, name);
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p = p->GetNext();
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}
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};
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DEF_SNAME(on_box2d_pre_step);
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DEF_SNAME(on_box2d_post_step);
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f(vm, self->GetBodyList(), on_box2d_pre_step);
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self->Step(dt, velocity_iterations, position_iterations);
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f(vm, self->GetBodyList(), on_box2d_post_step);
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return vm->None;
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});
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// raycast
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vm->bind(type, "raycast(self, start: vec2, end: vec2) -> list[Body]", [](VM* vm, ArgsView args){
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auto _lock = vm->heap.gc_scope_lock();
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PyWorld& self = _CAST(PyWorld&, args[0]);
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b2Vec2 start = CAST(b2Vec2, args[1]);
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b2Vec2 end = CAST(b2Vec2, args[2]);
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MyRayCastCallback callback(vm);
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self->RayCast(&callback, start, end);
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return VAR(std::move(callback.result));
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});
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}
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}
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} // namespace pkpy
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