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			183 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			183 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# PocketPy
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<p>
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<a title="Build" href="https://github.com/blueloveTH/pocketpy/actions/workflows" ><img src="https://github.com/blueloveTH/pocketpy/actions/workflows/main.yml/badge.svg" /></a>
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<a href="https://github.com/blueloveth/pocketpy/blob/main/LICENSE">
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<img alt="GitHub" src="https://img.shields.io/github/license/blueloveth/pocketpy.svg?color=blue"></a>
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<a href="https://github.com/blueloveth/pocketpy/releases">
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<img alt="GitHub release" src="https://img.shields.io/github/release/blueloveth/pocketpy.svg"></a>
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<a title="Pub" href="https://pub.dev/packages/pocketpy" ><img src="https://img.shields.io/pub/v/pocketpy" /></a>
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</p>
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PocketPy is a lightweight(~5000 LOC) Python interpreter for game engines.
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**English |** [**简体中文**](README_zh.md)
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It is extremely easy to embed. Including a compiler, optimizer and bytecode virtual machine. All of them are available in a single header file `pocketpy.h`, without external dependencies.
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Please see https://pocketpy.dev for details or try [Live Demo](https://blueloveth.github.io/pocketpy).
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## Features
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| Name            | Example                         | Supported |
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| --------------- | ------------------------------- | --------- |
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| If Else         | `if..else..elif`                | YES       |
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| Loop            | `for/while/break/continue`      | YES       |
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| Function        | `def f(x,*args,y=1):`           | YES       |
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| Subclass        | `class A(B):`                   | YES       |
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| List            | `[1, 2, 'a']`                   | YES       |
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| ListComp        | `[i for i in range(5)]`         | YES       |
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| Slice           | `a[1:2], a[:2], a[1:]`          | YES       |
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| Tuple           | `(1, 2, 'a')`                   | YES       |
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| Dict            | `{'a': 1, 'b': 2}`              | YES       |
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| F-String        | `f'value is {x}'`               | YES       |
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| Unpacking       | `a, b = 1, 2`                   | YES       |
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| Star Unpacking  | `a, *b = [1, 2, 3]`             | YES       |
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| Exception       | `raise/try..catch`              | YES       |
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| Dynamic Code    | `eval()/exec()`                 | YES       |
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| Reflection      | `hasattr()/getattr()/setattr()` | YES       |
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| Import          | `import/from..import`           | YES       |
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| Context Block   | `with <expr> as <id>:`          | YES       |
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| Type Annotation | `def  f(a:int, b:float=1)`      | YES       |
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| Generator       | `yield i`                       | YES       |
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| Decorator       | `@cache`                        | YES       |
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## Getting Started
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#### C/C++
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For C/C++ developers, you can download the `pocketpy.h` on our GitHub release page.
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https://github.com/blueloveTH/pocketpy/releases/latest
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Check [C-API](https://pocketpy.dev/c-api/vm/) for references. For further customization, you can use [C++ API](https://pocketpy.dev/getting-started/cpp/).
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```cpp
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#include "pocketpy.h"
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int main(){
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    // Create a virtual machine
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    VM* vm = pkpy_new_vm(true);
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    // Hello world!
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    pkpy_vm_exec(vm, "print('Hello world!')");
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    // Create a list
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    pkpy_vm_exec(vm, "a = [1, 2, 3]");
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    // Eval the sum of the list
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    char* result = pkpy_vm_eval(vm, "sum(a)");
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    printf("%s", result);   // 6
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    // Free the resources
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    pkpy_delete(result);
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    pkpy_delete(vm);
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    return 0;
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}
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```
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#### Unity Engine
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PocketPy for Unity can be installed via Unity Asset Store.
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https://assetstore.unity.com/packages/slug/241120
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```csharp
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using UnityEngine;
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public class Test01 : MonoBehaviour
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{
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    // Start is called before the first frame update
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    void Start()
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    {
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        // Create a virtual machine
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        pkpy.VM vm = new pkpy.VM();
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        // Create a list
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        vm.exec("a = [1, 2, 3]");
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        // Eval the sum of the list
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        string result = vm.eval("sum(a)");
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        Debug.Log(result);   // 6
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        // Print to the standard output
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        vm.exec("print(a)");
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        pkpy.PyOutput o = vm.read_output();
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        Debug.Log(o.stdout); // [1, 2, 3]
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        // Create a binding
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        vm.bind("builtins", "test", (double x) => x+1);  
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        Debug.Log(vm.eval("test(3.14)")); // '4.14'
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    }
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}
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```
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#### Flutter
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Run the following script to install this plugin.
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```
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flutter pub add pocketpy
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```
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See https://pocketpy.dev/getting-started/flutter/
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#### Pre-compiled Libs
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You can download `artifact.zip` from [Github Release](https://github.com/blueloveTH/pocketpy/releases/latest) page. In this archive, there are pre-compiled libraries for many platforms. The file structure is as follows.
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```
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- android/
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  - arm64-v8a/
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    - libpocketpy.so
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  - armeabi-v7a/
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    - libpocketpy.so
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  - x86_64/
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    - libpocketpy.so
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- linux/
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  - x86_64/
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    - pocketpy
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    - pocketpy.so
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- macos/
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  - pocketpy.bundle/
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- web/
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  - lib/
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    - pocketpy.js
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    - pocketpy.wasm
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- windows/
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  - x86_64/
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    - pocketpy.dll
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    - pocketpy.exe
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```
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## Contribution
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All kinds of contributions are welcome.
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- Submit a Pull Request
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  - fix a bug
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  - add a new feature
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- Open an Issue
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  - any suggestions
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  - any questions
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Check our [Coding Style Guide](https://pocketpy.dev/coding_style_guide/) if you want to contribute C++ code.
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## Reference
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+ [cpython](https://github.com/python/cpython)
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  The official implementation of Python programming language.
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+ [byterun](https://www.aosabook.org/en/500L/a-python-interpreter-written-in-python.html)
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  An excellent learning material. It illustrates how Python's virtual machine works.
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## License
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PocketPy is licensed under the [MIT License](http://opensource.org/licenses/MIT).
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