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			147 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			147 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# pocketpy: python interpreter in 1 file
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<p>
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<a title="Build" href="https://github.com/blueloveTH/pocketpy/actions/workflows" ><img src="https://github.com/blueloveTH/pocketpy/actions/workflows/main.yml/badge.svg" /></a>
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<a href="https://codecov.io/gh/blueloveTH/pocketpy" > 
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 <img src="https://codecov.io/gh/blueloveTH/pocketpy/branch/main/graph/badge.svg?token=TI9KAFL0RG"/> 
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 </a>
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<a href="https://en.wikipedia.org/wiki/C%2B%2B#Standardization">
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<img alt="C++17" src="https://img.shields.io/badge/C%2B%2B-17-blue.svg"></a>
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<a href="https://github.com/blueloveth/pocketpy/blob/main/LICENSE">
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<img alt="GitHub" src="https://img.shields.io/github/license/blueloveth/pocketpy.svg?color=blue"></a>
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<a href="https://github.com/blueloveth/pocketpy/releases">
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<img alt="GitHub release" src="https://img.shields.io/github/release/blueloveth/pocketpy.svg"></a>
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<!-- docs -->
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<a href="https://pocketpy.dev">
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<img alt="Website" src="https://img.shields.io/website/https/pocketpy.dev.svg?down_color=red&down_message=offline&up_color=blue&up_message=online"></a>
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</p>
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**English |** [**简体中文**](README_zh.md)
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pkpy is a lightweight(~10000 LOC) Python interpreter for game scripting, built on C++17 with STL.
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It aims to be an alternative to lua for game scripting, with elegant syntax, powerful features and competitive performance.
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pkpy is extremely easy to embed via a single header file `pocketpy.h`, without external dependencies.
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Please see https://pocketpy.dev for details or try [Live Demo](https://pocketpy.dev/static/web/).
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## Quick start
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Download the `pocketpy.h` on our [GitHub Release](https://github.com/blueloveTH/pocketpy/releases) page.
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And `#include` it in your project.
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You can also use cmake to build it from source. See CMakeLists.txt for details.
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These variables can be set to control the build process:
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+ `PK_BUILD_STATIC_LIB` - Build the static library
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+ `PK_BUILD_SHARED_LIB` - Build the shared library
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If you are working with [Unity Engine](https://unity.com/), you can download our plugin [PocketPython](https://assetstore.unity.com/packages/tools/visual-scripting/pocketpy-241120) on the Asset Store.
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### Compile flags
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To compile it with your project, these flags must be set:
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+ `--std=c++17` flag must be set
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+ Exception must be enabled
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### Example
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```cpp
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#include "pocketpy.h"
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using namespace pkpy;
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int main(){
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    // Create a virtual machine
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    VM* vm = new VM();
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    // Hello world!
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    vm->exec("print('Hello world!')");
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    // Create a list
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    vm->exec("a = [1, 2, 3]");
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    // Eval the sum of the list
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    PyObject* result = vm->eval("sum(a)");
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    std::cout << CAST(int, result);   // 6
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    // Bindings
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    vm->bind(vm->_main, "add(a: int, b: int)",
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      [](VM* vm, ArgsView args){
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        int a = CAST(int, args[0]);
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        int b = CAST(int, args[1]);
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        return VAR(a + b);
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      });
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    // Call the function
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    PyObject* f_add = vm->_main->attr("add");
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    result = vm->call(f_add, VAR(3), VAR(7));
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    std::cout << CAST(int, result);   // 10
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    // Dispose the virtual machine
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    delete vm;
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    return 0;
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}
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```
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## Features
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Check this [Cheatsheet](https://reference.pocketpy.dev/python.html)
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for a quick overview of the supported features.
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| Name            | Example                         | Supported |
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| --------------- | ------------------------------- | --------- |
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| If Else         | `if..else..elif`                | YES       |
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| Loop            | `for/while/break/continue`      | YES       |
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| Function        | `def f(x,*args,y=1):`           | YES       |
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| Subclass        | `class A(B):`                   | YES       |
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| List            | `[1, 2, 'a']`                   | YES       |
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| ListComp        | `[i for i in range(5)]`         | YES       |
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| Slice           | `a[1:2], a[:2], a[1:]`          | YES       |
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| Tuple           | `(1, 2, 'a')`                   | YES       |
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| Dict            | `{'a': 1, 'b': 2}`              | YES       |
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| F-String        | `f'value is {x}'`               | YES       |
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| Unpacking       | `a, b = 1, 2`                   | YES       |
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| Star Unpacking  | `a, *b = [1, 2, 3]`             | YES       |
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| Exception       | `raise/try..catch`              | YES       |
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| Dynamic Code    | `eval()/exec()`                 | YES       |
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| Reflection      | `hasattr()/getattr()/setattr()` | YES       |
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| Import          | `import/from..import`           | YES       |
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| Context Block   | `with <expr> as <id>:`          | YES       |
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| Type Annotation | `def  f(a:int, b:float=1)`      | YES       |
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| Generator       | `yield i`                       | YES       |
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| Decorator       | `@cache`                        | YES       |
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## Contribution
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All kinds of contributions are welcome.
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- Submit a Pull Request
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  - fix a bug
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  - add a new feature
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- Open an Issue
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  - any suggestions
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  - any questions
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Check our [Coding Style Guide](https://pocketpy.dev/coding_style_guide/) if you want to contribute C++ code.
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## Reference
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+ [cpython](https://github.com/python/cpython)
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  The official implementation of Python programming language.
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+ [byterun](https://www.aosabook.org/en/500L/a-python-interpreter-written-in-python.html)
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  An excellent learning material. It illustrates how Python's virtual machine works.
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+ [box2d](https://box2d.org/)
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  The world's best 2D physics engine, written by Erin Catto. `box2d` now becomes a built-in module in pkpy `v1.1.3` and later.
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## License
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pkpy is licensed under the [MIT License](http://opensource.org/licenses/MIT).
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