- Introduced a new biome system with various biome types and properties.
- Implemented terrain generation using Perlin noise to create diverse landscapes.
- Added examples for basic tilemap generation and biome analysis.
- Created helper functions for displaying tiles and biomes in the console.
- Enhanced the TileMap class to support chunk-based tile management.
- Developed a PerlinNoise class for generating smooth noise patterns.
- Updated generation configuration to include climate parameters for biomes.
- Implemented error handling for out-of-bounds access in TileMap.
Signed-off-by: szdytom <szdytom@qq.com>