Commit Graph

  • c6d311128e
    fix: install catch2 only with BUILD_TESTS enabled main szdytom 2025-08-06 12:27:38 +08:00
  • 4604a343cd
    feat: add vehicle and kinematics systems szdytom 2025-08-06 11:48:49 +08:00
  • 60e0e213a0
    refactor: tests with Catch2, consolidate test cases and improve structure szdytom 2025-08-06 11:28:11 +08:00
  • 516f545cd7
    feat: add tile_segment_intersection function and update tiles_on_segment to use array szdytom 2025-08-06 10:51:18 +08:00
  • 3ac663714f
    feat: add tile geometry utilities and enhance Vec2 class with additional methods szdytom 2025-08-05 17:38:02 +08:00
  • 0edb71385f
    feat: implement TickSystem for managing world ticks and initialize World constructor szdytom 2025-08-05 16:09:37 +08:00
  • 998668802f
    feat: add System and SystemRegistry classes for managing systems in the game engine szdytom 2025-08-05 16:09:22 +08:00
  • 95422cff7a
    fix: prevent GenerationConfig from being copied in TerrainGenerator szdytom 2025-08-05 16:07:37 +08:00
  • b6b585b700
    feat: add core library and implement device and room components szdytom 2025-08-05 13:16:57 +08:00
  • f8a2b0c9eb
    feat: implement Vec2 class with basic operations and tests szdytom 2025-08-04 16:18:56 +08:00
  • e1d3725b87
    feat: add requires clause for totally ordered keys in SmallMap szdytom 2025-08-04 16:18:27 +08:00
  • 8d0a6ca6f5
    feat: remove reference to dev.md from copilot instructions szdytom 2025-08-04 16:18:12 +08:00
  • 47fd291a4b
    feat: remove unnecessary include directory from tilemap_demo example szdytom 2025-08-04 16:17:57 +08:00
  • b40c19ddc7
    feat: add SmallMap implementation and associated tests szdytom 2025-08-04 14:46:34 +08:00
  • 280aff5465
    feat: reorganize CMake configuration and add third-party library setup for Asio and EnTT szdytom 2025-08-04 14:05:00 +08:00
  • c13e67899b
    feat: better tilemap demo by adding chunk border lines and biome statistics szdytom 2025-08-03 21:51:41 +08:00
  • 6379c42c6f
    feat: add coal generation pass to documentation szdytom 2025-08-03 21:50:21 +08:00
  • afc8d8fa1c
    feat: add coal generation szdytom 2025-08-03 21:21:37 +08:00
  • 1354d9c08a
    feat: remove unused files & code. rename demo szdytom 2025-08-03 20:20:48 +08:00
  • fcb71be9e8
    feat: Add mineral generation pass szdytom 2025-08-03 17:08:36 +08:00
  • 7735da6e85
    docs: update copilot instructions for clarity and conciseness szdytom 2025-08-03 17:04:34 +08:00
  • a241b9b9bf
    docs: update developer guide with new generation pass instructions and examples szdytom 2025-08-03 15:35:29 +08:00
  • 5ea6d46a9f
    refactor: re-organize tilemap library structure szdytom 2025-08-03 15:22:33 +08:00
  • d69a13d58a
    fix: deepwater generation near boundary szdytom 2025-08-03 15:00:24 +08:00
  • 937a1324eb
    feat: add oil generation pass and update related configurations and documentation szdytom 2025-08-03 14:57:36 +08:00
  • 6a3f23f989
    chore: update clang-format szdytom 2025-08-03 11:34:24 +08:00
  • 45836dc897
    fix: mountain smoothing logic szdytom 2025-08-03 11:10:03 +08:00
  • e7b9fd856f
    feat: add island smoothing pass and update biome properties for improved terrain generation szdytom 2025-08-03 01:27:56 +08:00
  • 7f147a1293
    chore: update formatting penalties in .clang-format and clean up .gitignore; remove outdated testing and validation sections from developer guide szdytom 2025-08-03 01:03:22 +08:00
  • 2c9f25256d
    docs: add developer guide for tilemap library and reduce api doc szdytom 2025-08-02 22:28:00 +08:00
  • 10ef94302c
    refactor: split each pass to a seperate source file szdytom 2025-08-02 19:12:56 +08:00
  • 6b9d6c2463
    feat: add deepwater generation pass and extend tile types for improved terrain detail szdytom 2025-08-02 18:57:05 +08:00
  • 2133af991a
    feat: update mountain smoothing configuration and refactor iteration parameters for clarity szdytom 2025-08-02 18:18:15 +08:00
  • cc14331326
    feat: implement mountain smoothing pass with cellular automata and small mountain removal szdytom 2025-08-02 17:17:21 +08:00
  • c5c62000a2
    feat: add SmoothenMountainsPass for terrain smoothing and enhance TileMap with boundary and neighbor methods szdytom 2025-08-02 16:41:50 +08:00
  • 6a79e7b0a5
    feat: add hole filling pass to terrain generation for improved terrain continuity szdytom 2025-08-02 14:19:03 +08:00
  • 937091a40e
    feat: refactor terrain generation into modular pass-based architecture with biome and base tile type generation passes szdytom 2025-08-02 10:01:14 +08:00
  • c7a1beea82
    feat: replace std::cout with std::println for consistent output formatting and add timing for map generation szdytom 2025-08-02 09:28:03 +08:00
  • 7718d3fbf4
    feat: add biome properties for temperature, humidity, and ocean status szdytom 2025-08-02 09:16:41 +08:00
  • ad68a23629
    feat: tweak tilemap params szdytom 2025-08-02 00:31:49 +08:00
  • 06a60b1a19
    feat: Xoroshiro128++ Random Engine szdytom 2025-08-02 00:05:12 +08:00
  • ebdbf62a19
    refactor: Remove const references for position parameters in tile and biome accessors szdytom 2025-08-01 22:58:07 +08:00
  • 416eabd31f
    feat: get_biome method for Chunk szdytom 2025-08-01 22:51:41 +08:00
  • 5af0239ab1
    refactor: Fix API document for missing paramters in GenerationConfig szdytom 2025-08-01 22:41:41 +08:00
  • 344e475f52
    refactor: Simplify sub-chunk handling and improve biome management in Chunk and TerrainGenerator szdytom 2025-08-01 22:39:09 +08:00
  • 31f8e6b385
    refactor: Update noise parameters in GenerationConfig for better configurability szdytom 2025-08-01 22:21:39 +08:00
  • 75b362037c
    refactor: place y before x szdytom 2025-08-01 21:58:09 +08:00
  • 849b7b2ed9
    refactor: Replace hardcoded thresholds with constants in biome determination szdytom 2025-08-01 21:41:15 +08:00
  • 6be8869568
    fix: biome demo szdytom 2025-08-01 21:37:23 +08:00
  • 720d1a1c69
    feat: Enhance command line interface to support optional chunk size parameter szdytom 2025-08-01 20:46:40 +08:00
  • 4d88ea4a29
    feat: Refactor visualization to generate BMP files instead of SVG szdytom 2025-08-01 20:40:36 +08:00
  • 2b5f62da08
    feat: Implement uniform distribution mapping for Perlin noise and add comparison demo szdytom 2025-08-01 19:41:11 +08:00
  • 1cb4c19b77
    Refactor tilemap examples and enhance biome generation szdytom 2025-08-01 19:25:36 +08:00
  • 1289e99fc3
    feat: Refactor biome generation and terrain noise handling szdytom 2025-08-01 18:47:55 +08:00
  • 0b245e0483
    feat: Add dual noise terrain generation demo szdytom 2025-08-01 15:32:36 +08:00
  • b6656f5023
    feat: Add biome-based terrain generation and Perlin noise implementation szdytom 2025-08-01 14:28:36 +08:00