2 Commits

Author SHA1 Message Date
1cb4c19b77
Refactor tilemap examples and enhance biome generation
- Removed dual_noise_demo example as it was deemed unnecessary.
- Added perlin_demo example for visualizing Perlin noise.
- Updated biome_demo to generate SVG visualizations of tilemaps.
- Changed biome properties from thresholds to ratios for better control.
- Modified terrain generation logic to accommodate new biome properties.
- Improved documentation with detailed API and usage examples.

Signed-off-by: szdytom <szdytom@qq.com>
2025-08-01 19:25:36 +08:00
b6656f5023
feat: Add biome-based terrain generation and Perlin noise implementation
- Introduced a new biome system with various biome types and properties.
- Implemented terrain generation using Perlin noise to create diverse landscapes.
- Added examples for basic tilemap generation and biome analysis.
- Created helper functions for displaying tiles and biomes in the console.
- Enhanced the TileMap class to support chunk-based tile management.
- Developed a PerlinNoise class for generating smooth noise patterns.
- Updated generation configuration to include climate parameters for biomes.
- Implemented error handling for out-of-bounds access in TileMap.

Signed-off-by: szdytom <szdytom@qq.com>
2025-08-01 14:28:36 +08:00