szdytom b6656f5023
feat: Add biome-based terrain generation and Perlin noise implementation
- Introduced a new biome system with various biome types and properties.
- Implemented terrain generation using Perlin noise to create diverse landscapes.
- Added examples for basic tilemap generation and biome analysis.
- Created helper functions for displaying tiles and biomes in the console.
- Enhanced the TileMap class to support chunk-based tile management.
- Developed a PerlinNoise class for generating smooth noise patterns.
- Updated generation configuration to include climate parameters for biomes.
- Implemented error handling for out-of-bounds access in TileMap.

Signed-off-by: szdytom <szdytom@qq.com>
2025-08-01 14:28:36 +08:00
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