mirror of
https://github.com/pocketpy/pocketpy
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208 lines
5.5 KiB
Markdown
208 lines
5.5 KiB
Markdown
---
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icon: star
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title: Write bindings
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order: 18
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---
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!!!
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This document is working in progress.
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!!!
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pkpy allows to wrap a function pointer as a python function or method that can be called in python code.
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This function pointer has the following signature:
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```cpp
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typedef PyObject* (*NativeFuncC)(VM*, ArgsView);
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```
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+ The first argument is the pointer of `VM` instance.
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+ The second argument is an array-like object indicates the arguments list. You can use `[]` operator to get the element.
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+ The return value is a `PyObject*`, which should not be `nullptr`. If there is no return value, return `vm->None`.
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## Bind a function or method
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Use `vm->bind` to bind a function or method.
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+ `PyObject* bind(PyObject*, const char* sig, NativeFuncC)`
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+ `PyObject* bind(PyObject*, const char* sig, const char* docstring, NativeFuncC)`
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```cpp
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vm->bind(obj, "add(a: int, b: int) -> int", [](VM* vm, ArgsView args){
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int a = CAST(int, args[0]);
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int b = CAST(int, args[1]);
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return VAR(a + b);
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});
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// or you can provide a docstring
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vm->bind(obj,
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"add(a: int, b: int) -> int",
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"add two integers", [](VM* vm, ArgsView args){
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int a = CAST(int, args[0]);
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int b = CAST(int, args[1]);
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return VAR(a + b);
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});
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```
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## Bind a property
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a property is a python's `property` that attached to a type instance with a getter and an optional setter. It is a data descriptor. A property redirects attribute access to specific functions.
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Use `vm->bind_property()` to bind a getter and an optional setter to a property.
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```cpp
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struct Point {
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PY_CLASS(Point, test, Point);
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int x;
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int y;
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Point(int x, int y) : x(x), y(y) {}
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static void _register(VM *vm, auto mod, auto type) {
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vm->bind(type, "__new__(cls, x, y)", [](VM *vm, ArgsView args) {
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auto x = CAST(i64, args[1]);
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auto y = CAST(i64, args[2]);
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return VAR_T(Point, x, y);
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});
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// getter and setter of property `x`
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vm->bind_property(type, "x: int",
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[](VM* vm, ArgsView args){
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Point& self = CAST(Point&, args[0]);
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return VAR(self.x);
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},
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[](VM* vm, ArgsView args){
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Point& self = CAST(Point&, args[0]);
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self.x = CAST(int, args[1]);
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return vm->None;
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});
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}
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};
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```
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## Others
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You may see somewhere in the code that `vm->bind_method<>` or `vm->bind_func<>` is used.
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They are old style binding functions and are deprecated.
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You should use `vm->bind` instead.
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For some magic methods, we provide specialized binding function.
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They do not take universal function pointer as argument.
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You need to provide the detailed `Type` object and the corresponding function pointer.
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```cpp
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PyObject* __add__(PyObject* lhs, PyObject* rhs){
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int a = CAST(int, lhs);
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int b = CAST(int, rhs);
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return VAR(a + b);
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}
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Type type = vm->tp_int;
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vm->bind__add__(type, __add__);
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```
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This specialized binding function has optimizations and result in better performance when calling from python code.
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For example, `vm->bind__add__` is preferred over `vm->bind_method<1>(type, "__add__", ...)`.
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Add `PY_CLASS` macro into your `struct` and implement a static function `_register`.
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Inside the `_register` function, you can bind methods and properties to the class.
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```cpp
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PY_CLASS(T, mod, name)
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// T is the struct type in cpp
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// mod is the module name in python
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// name is the class name in python
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```
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## Example
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In this example, we will create a `linalg` module
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and implement a `vec2` type with some methods.
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And make them available in python just like this.
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```python
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from linalg import vec2
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# construct a vec2
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a = vec2(1.0, 2.0)
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b = vec2(0.0, -1.0)
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# add two vec2
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print(a + b) # vec2(1.0, 1.0)
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# set x component
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a.x = 8.0
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print(a) # vec2(8.0, 2.0)
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# use dot method
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print(a.dot(b)) # -2.0
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```
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### Implement `Vec2` struct in cpp
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```cpp
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struct Vec2{
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float x, y;
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Vec2() : x(0.0f), y(0.0f) {}
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Vec2(float x, float y) : x(x), y(y) {}
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Vec2(const Vec2& v) : x(v.x), y(v.y) {}
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Vec2 operator+(const Vec2& v) const { return Vec2(x + v.x, y + v.y); }
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float dot(const Vec2& v) const { return x * v.x + y * v.y; }
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};
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```
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### Create `PyVec2` wrapper
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```cpp
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struct PyVec2: Vec2 {
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PY_CLASS(PyVec2, linalg, vec2)
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PyVec2() : Vec2() {}
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PyVec2(const Vec2& v) : Vec2(v) {}
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PyVec2(const PyVec2& v) : Vec2(v) {}
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static void _register(VM* vm, PyObject* mod, PyObject* type){
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vm->bind_constructor<3>(type, [](VM* vm, ArgsView args){
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float x = CAST_F(args[1]);
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float y = CAST_F(args[2]);
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return VAR(Vec2(x, y));
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});
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vm->bind__repr__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj){
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PyVec2& self = _CAST(PyVec2&, obj);
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std::stringstream ss;
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ss << "vec2(" << self.x << ", " << self.y << ")";
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return VAR(ss.str());
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});
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vm->bind__add__(PK_OBJ_GET(Type, type), [](VM* vm, PyObject* obj, PyObject* other){
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PyVec2& self = _CAST(PyVec2&, obj);
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PyVec2& other_ = CAST(PyVec2&, other);
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return VAR_T(PyVec2, self + other_);
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});
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vm->bind(type, "dot(self, other: vec2) -> float", [](VM* vm, ArgsView args){
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PyVec2& self = _CAST(PyVec2&, args[0]);
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PyVec2& other = CAST(PyVec2&, args[1]);
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return VAR(self.dot(other));
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});
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}
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};
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```
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### Create `linalg` module
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```cpp
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void add_module_linalg(VM* vm){
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PyObject* linalg = vm->new_module("linalg");
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// register PyVec2
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PyVec2::register_class(vm, linalg);
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}
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```
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### Further reading
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See [linalg.h](https://github.com/blueloveTH/pocketpy/blob/main/src/linalg.h) for the complete implementation. |